YaBeSH Engineering and Technology Library

    • Journals
    • PaperQuest
    • YSE Standards
    • YaBeSH
    • Login
    View Item 
    •   YE&T Library
    • ASME
    • Journal of Computational and Nonlinear Dynamics
    • View Item
    •   YE&T Library
    • ASME
    • Journal of Computational and Nonlinear Dynamics
    • View Item
    • All Fields
    • Source Title
    • Year
    • Publisher
    • Title
    • Subject
    • Author
    • DOI
    • ISBN
    Advanced Search
    JavaScript is disabled for your browser. Some features of this site may not work without it.

    Archive

    Wavelet-Based Methods to Partition Multibody Systems With Contact in Dynamic Simulation

    Source: Journal of Computational and Nonlinear Dynamics:;2023:;volume( 018 ):;issue: 004::page 41002-1
    Author:
    Hutchison, Chantal
    ,
    Hewlett, Joseph
    ,
    Kövecses, József
    DOI: 10.1115/1.4056848
    Publisher: The American Society of Mechanical Engineers (ASME)
    Abstract: The performance of physics simulation of multibody systems with contact can be enhanced by viewing the system as being composed of subsystems of bodies, and solving the dynamics of these subsystems in parallel. This approach to partition a system into subsystems, known as substructuring, is often based on topological information, such as the connectivity of a body in the system. However, substructuring based on topology may generate a potentially large number of equivalent decompositions, especially in highly symmetric systems, thus requiring a way to choose one partition over another. We propose that augmenting a topology-based partitioning scheme with dynamical information about the interactions between bodies may provide speedups by including temporal information about the constraint relationships between bodies. The simulation of multibody systems with contact typically exhibits nonstationary and multiscale interactions, which suggests a subsystem can be defined as a collection of bodies which have complex interactions with each other. We define complexity by introducing a novel metric based on the spread of time scales from a wavelet analysis of constraints between bodies. We show that for systems where purely topological information about the interaction between bodies is redundant, including dynamical information, not only removes redundancy but also can achieve significant computational speedups. Our results highlight the potential of using dynamical information to look at large-scale structures in multibody simulations.
    • Download: (3.012Mb)
    • Show Full MetaData Hide Full MetaData
    • Get RIS
    • Item Order
    • Go To Publisher
    • Price: 5000 Rial
    • Statistics

      Wavelet-Based Methods to Partition Multibody Systems With Contact in Dynamic Simulation

    URI
    http://yetl.yabesh.ir/yetl1/handle/yetl/4291558
    Collections
    • Journal of Computational and Nonlinear Dynamics

    Show full item record

    contributor authorHutchison, Chantal
    contributor authorHewlett, Joseph
    contributor authorKövecses, József
    date accessioned2023-08-16T18:10:37Z
    date available2023-08-16T18:10:37Z
    date copyright3/2/2023 12:00:00 AM
    date issued2023
    identifier issn1555-1415
    identifier othercnd_018_04_041002.pdf
    identifier urihttp://yetl.yabesh.ir/yetl1/handle/yetl/4291558
    description abstractThe performance of physics simulation of multibody systems with contact can be enhanced by viewing the system as being composed of subsystems of bodies, and solving the dynamics of these subsystems in parallel. This approach to partition a system into subsystems, known as substructuring, is often based on topological information, such as the connectivity of a body in the system. However, substructuring based on topology may generate a potentially large number of equivalent decompositions, especially in highly symmetric systems, thus requiring a way to choose one partition over another. We propose that augmenting a topology-based partitioning scheme with dynamical information about the interactions between bodies may provide speedups by including temporal information about the constraint relationships between bodies. The simulation of multibody systems with contact typically exhibits nonstationary and multiscale interactions, which suggests a subsystem can be defined as a collection of bodies which have complex interactions with each other. We define complexity by introducing a novel metric based on the spread of time scales from a wavelet analysis of constraints between bodies. We show that for systems where purely topological information about the interaction between bodies is redundant, including dynamical information, not only removes redundancy but also can achieve significant computational speedups. Our results highlight the potential of using dynamical information to look at large-scale structures in multibody simulations.
    publisherThe American Society of Mechanical Engineers (ASME)
    titleWavelet-Based Methods to Partition Multibody Systems With Contact in Dynamic Simulation
    typeJournal Paper
    journal volume18
    journal issue4
    journal titleJournal of Computational and Nonlinear Dynamics
    identifier doi10.1115/1.4056848
    journal fristpage41002-1
    journal lastpage41002-15
    page15
    treeJournal of Computational and Nonlinear Dynamics:;2023:;volume( 018 ):;issue: 004
    contenttypeFulltext
    DSpace software copyright © 2002-2015  DuraSpace
    نرم افزار کتابخانه دیجیتال "دی اسپیس" فارسی شده توسط یابش برای کتابخانه های ایرانی | تماس با یابش
    yabeshDSpacePersian
     
    DSpace software copyright © 2002-2015  DuraSpace
    نرم افزار کتابخانه دیجیتال "دی اسپیس" فارسی شده توسط یابش برای کتابخانه های ایرانی | تماس با یابش
    yabeshDSpacePersian