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    Making-a-Scene: A Preliminary Case Study on Speech-Based 3D Shape Exploration Through Scene Modeling

    Source: Journal of Computing and Information Science in Engineering:;2022:;volume( 022 ):;issue: 006::page 64501
    Author:
    Vyas, Shantanu;Chen, Ting-Ju;Mohanty, Ronak R.;Krishnamurthy, Vinayak R.
    DOI: 10.1115/1.4055239
    Publisher: The American Society of Mechanical Engineers (ASME)
    Abstract: We explore verbalization as a means for quick-and-dirty 3D shape exploration in early design. Our work stems from the knowledge gap that the fundamental principles necessary to operationalize speech as a viable means for describing and communicating 3D digital forms do not currently exist. To address this gap, we present a case study on 3D scene modeling within the context of interior design. For this, we implemented a constrained workflow wherein a user can iteratively generate variations of seed templates of objects in a scene through verbal input. By using this workflow as an experimental setup, we systematically study four aspects of speech-based shape exploration, namely, (a) design-in-context (creating one shape with respect or in relation to the other), (b) order independence (sequence of parts preferred in speech-based shape exploration), (c) multiscale exploration (study how speech allows overview-then-detail modifications), and (d) semantic regions of interest (effectiveness of speech for modifying regions of a given object). We finally present an observational study with six participants selected from diverse backgrounds to better understand shape verbalization.
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      Making-a-Scene: A Preliminary Case Study on Speech-Based 3D Shape Exploration Through Scene Modeling

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    http://yetl.yabesh.ir/yetl1/handle/yetl/4288121
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    contributor authorVyas, Shantanu;Chen, Ting-Ju;Mohanty, Ronak R.;Krishnamurthy, Vinayak R.
    date accessioned2022-12-27T23:12:47Z
    date available2022-12-27T23:12:47Z
    date copyright9/15/2022 12:00:00 AM
    date issued2022
    identifier issn1530-9827
    identifier otherjcise_22_6_064501.pdf
    identifier urihttp://yetl.yabesh.ir/yetl1/handle/yetl/4288121
    description abstractWe explore verbalization as a means for quick-and-dirty 3D shape exploration in early design. Our work stems from the knowledge gap that the fundamental principles necessary to operationalize speech as a viable means for describing and communicating 3D digital forms do not currently exist. To address this gap, we present a case study on 3D scene modeling within the context of interior design. For this, we implemented a constrained workflow wherein a user can iteratively generate variations of seed templates of objects in a scene through verbal input. By using this workflow as an experimental setup, we systematically study four aspects of speech-based shape exploration, namely, (a) design-in-context (creating one shape with respect or in relation to the other), (b) order independence (sequence of parts preferred in speech-based shape exploration), (c) multiscale exploration (study how speech allows overview-then-detail modifications), and (d) semantic regions of interest (effectiveness of speech for modifying regions of a given object). We finally present an observational study with six participants selected from diverse backgrounds to better understand shape verbalization.
    publisherThe American Society of Mechanical Engineers (ASME)
    titleMaking-a-Scene: A Preliminary Case Study on Speech-Based 3D Shape Exploration Through Scene Modeling
    typeJournal Paper
    journal volume22
    journal issue6
    journal titleJournal of Computing and Information Science in Engineering
    identifier doi10.1115/1.4055239
    journal fristpage64501
    journal lastpage64501_8
    page8
    treeJournal of Computing and Information Science in Engineering:;2022:;volume( 022 ):;issue: 006
    contenttypeFulltext
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    DSpace software copyright © 2002-2015  DuraSpace
    نرم افزار کتابخانه دیجیتال "دی اسپیس" فارسی شده توسط یابش برای کتابخانه های ایرانی | تماس با یابش
    yabeshDSpacePersian