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    Mission Engineering and Design Using Real-Time Strategy Games: An Explainable AI Approach

    Source: Journal of Mechanical Design:;2021:;volume( 144 ):;issue: 002::page 21710-1
    Author:
    Dachowicz, Adam
    ,
    Mall, Kshitij
    ,
    Balasubramani, Prajwal
    ,
    Maheshwari, Apoorv
    ,
    Raz, Ali K.
    ,
    Panchal, Jitesh H.
    ,
    DeLaurentis, Daniel A.
    DOI: 10.1115/1.4052841
    Publisher: The American Society of Mechanical Engineers (ASME)
    Abstract: Mission design is a challenging problem, requiring designers to consider complex design spaces and dynamically evolving mission environments. In this paper, we adapt computational design approaches, widely used by the engineering design community, to address unique challenges associated with mission design. We present a framework to enable efficient mission design by efficiently building a surrogate model of the mission simulation environment to assist with design tasks. This framework combines design of experiments (DOEs) techniques for data collection, meta-modeling with machine learning models, and uncertainty quantification (UQ) and explainable AI (XAI) techniques to validate the model and explore the mission design space. We demonstrate this framework using an open-source real-time strategy (RTS) game called microRTS as our mission environment. The objective considered in this use case is game balance, observed through the probability of each player winning. Mission parameters are varied according to a DOE over chosen player bots and possible initial conditions of the microRTS game. A neural network model is then trained based on gameplay data obtained from the specified experiments to predict the probability of a player winning given any game state. The model confidence is evaluated using Monte Carlo Dropout Networks (MCDN), and an explanation model is built using SHapley Additive exPlanations (SHAP). Design changes to a sample game are introduced based on important features of the game identified by SHAP analysis. Results show that this analysis can successfully capture feature importance and uncertainty in predictions to guide additional data collection for mission design exploration.
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      Mission Engineering and Design Using Real-Time Strategy Games: An Explainable AI Approach

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    http://yetl.yabesh.ir/yetl1/handle/yetl/4283901
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    • Journal of Mechanical Design

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    contributor authorDachowicz, Adam
    contributor authorMall, Kshitij
    contributor authorBalasubramani, Prajwal
    contributor authorMaheshwari, Apoorv
    contributor authorRaz, Ali K.
    contributor authorPanchal, Jitesh H.
    contributor authorDeLaurentis, Daniel A.
    date accessioned2022-05-08T08:25:00Z
    date available2022-05-08T08:25:00Z
    date copyright11/25/2021 12:00:00 AM
    date issued2021
    identifier issn1050-0472
    identifier othermd_144_2_021710.pdf
    identifier urihttp://yetl.yabesh.ir/yetl1/handle/yetl/4283901
    description abstractMission design is a challenging problem, requiring designers to consider complex design spaces and dynamically evolving mission environments. In this paper, we adapt computational design approaches, widely used by the engineering design community, to address unique challenges associated with mission design. We present a framework to enable efficient mission design by efficiently building a surrogate model of the mission simulation environment to assist with design tasks. This framework combines design of experiments (DOEs) techniques for data collection, meta-modeling with machine learning models, and uncertainty quantification (UQ) and explainable AI (XAI) techniques to validate the model and explore the mission design space. We demonstrate this framework using an open-source real-time strategy (RTS) game called microRTS as our mission environment. The objective considered in this use case is game balance, observed through the probability of each player winning. Mission parameters are varied according to a DOE over chosen player bots and possible initial conditions of the microRTS game. A neural network model is then trained based on gameplay data obtained from the specified experiments to predict the probability of a player winning given any game state. The model confidence is evaluated using Monte Carlo Dropout Networks (MCDN), and an explanation model is built using SHapley Additive exPlanations (SHAP). Design changes to a sample game are introduced based on important features of the game identified by SHAP analysis. Results show that this analysis can successfully capture feature importance and uncertainty in predictions to guide additional data collection for mission design exploration.
    publisherThe American Society of Mechanical Engineers (ASME)
    titleMission Engineering and Design Using Real-Time Strategy Games: An Explainable AI Approach
    typeJournal Paper
    journal volume144
    journal issue2
    journal titleJournal of Mechanical Design
    identifier doi10.1115/1.4052841
    journal fristpage21710-1
    journal lastpage21710-12
    page12
    treeJournal of Mechanical Design:;2021:;volume( 144 ):;issue: 002
    contenttypeFulltext
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    DSpace software copyright © 2002-2015  DuraSpace
    نرم افزار کتابخانه دیجیتال "دی اسپیس" فارسی شده توسط یابش برای کتابخانه های ایرانی | تماس با یابش
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