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contributor authorBayrak, Alparslan Emrah
contributor authorSha, Zhenghui
date accessioned2022-02-05T21:46:23Z
date available2022-02-05T21:46:23Z
date copyright10/28/2020 12:00:00 AM
date issued2020
identifier issn1050-0472
identifier othermd_143_5_051401.pdf
identifier urihttp://yetl.yabesh.ir/yetl1/handle/yetl/4276311
description abstractDesign can be viewed as a sequential and iterative search process. Fundamental understanding and computational modeling of human sequential design decisions are essential for developing new methods in design automation and human–AI collaboration. This paper presents an approach for predicting designers’ future search behaviors in a sequential design process under an unknown objective function by combining sequence learning with game theory. While the majority of existing studies focus on analyzing sequential design decisions from the descriptive and prescriptive point of view, this study is motivated to develop a predictive framework. We use data containing designers’ actual sequential search decisions under competition collected from a black-box function optimization game developed previously. We integrate the long short-term memory networks with the Delta method to predict the next sampling point with a distribution, and combine this model with a non-cooperative game to predict whether a designer will stop searching the design space or not based on their belief of the opponent’s best design. In the function optimization game, the proposed model accurately predicts 82% of the next design variable values and 92% of the next function values in the test data with an upper and lower bound, suggesting that a long short-term memory network can effectively predict the next design decisions based on their past decisions. Further, the game-theoretic model predicts that 60.8% of the participants stop searching for designs sooner than they actually do while accurately predicting when the remaining 39.2% of the participants stop. These results suggest that a majority of the designers show a strong tendency to overestimate their opponents’ performance, leading them to spend more on searching for better designs than they would have, had they known their opponents’ actual performance.
publisherThe American Society of Mechanical Engineers (ASME)
titleIntegrating Sequence Learning and Game Theory to Predict Design Decisions Under Competition
typeJournal Paper
journal volume143
journal issue5
journal titleJournal of Mechanical Design
identifier doi10.1115/1.4048222
journal fristpage051401-1
journal lastpage051401-9
page9
treeJournal of Mechanical Design:;2020:;volume( 143 ):;issue: 005
contenttypeFulltext


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