YaBeSH Engineering and Technology Library

    • Journals
    • PaperQuest
    • YSE Standards
    • YaBeSH
    • Login
    View Item 
    •   YE&T Library
    • ASME
    • Journal of Mechanical Design
    • View Item
    •   YE&T Library
    • ASME
    • Journal of Mechanical Design
    • View Item
    • All Fields
    • Source Title
    • Year
    • Publisher
    • Title
    • Subject
    • Author
    • DOI
    • ISBN
    Advanced Search
    JavaScript is disabled for your browser. Some features of this site may not work without it.

    Archive

    Evaluating the Use of Virtual Reality to Teach Introductory Concepts of Additive Manufacturing

    Source: Journal of Mechanical Design:;2020:;volume( 142 ):;issue: 005::page 051702-1
    Author:
    Ostrander, John K.
    ,
    Tucker, Conrad S.
    ,
    Simpson, Timothy W.
    ,
    Meisel, Nicholas A.
    DOI: 10.1115/1.4044006
    Publisher: The American Society of Mechanical Engineers (ASME)
    Abstract: Limited academic course offerings and high barriers to incorporate industrial additive manufacturing (AM) systems into education has led to an underserved demand for a highly skilled AM workforce. In this research, virtual reality (VR) is proposed as a medium to help teach introductory concepts of AM in an interactive, scalable manner. Before implementing VR as a standard tool to teach introductory concepts of AM, we must evaluate the effectiveness of this medium for the subject. We test the hypothesis that VR can be used to teach students introductory concepts of AM in a way that is as effective as teaching the same concepts in a real-world physical setting. The research also explores differences in learning between participants who engage in a hands-on interactive lesson and participants who engage in a hands-off passive lesson. The study assesses participants’ AM knowledge through pre-/post-AM lesson evaluation. AM conceptual knowledge gained and changes in self-efficacy are evaluated to make an argument for the effectiveness of VR as an AM learning tool. Our findings in this research indicate that both interactive and passive VR may be indeed used to effectively teach introductory concepts of AM; we also found advantages to using interactive VR for improving AM self-efficacy.
    • Download: (648.1Kb)
    • Show Full MetaData Hide Full MetaData
    • Get RIS
    • Item Order
    • Go To Publisher
    • Price: 5000 Rial
    • Statistics

      Evaluating the Use of Virtual Reality to Teach Introductory Concepts of Additive Manufacturing

    URI
    http://yetl.yabesh.ir/yetl1/handle/yetl/4275520
    Collections
    • Journal of Mechanical Design

    Show full item record

    contributor authorOstrander, John K.
    contributor authorTucker, Conrad S.
    contributor authorSimpson, Timothy W.
    contributor authorMeisel, Nicholas A.
    date accessioned2022-02-04T22:49:44Z
    date available2022-02-04T22:49:44Z
    date copyright5/1/2020 12:00:00 AM
    date issued2020
    identifier issn1050-0472
    identifier othermd_142_5_051702.pdf
    identifier urihttp://yetl.yabesh.ir/yetl1/handle/yetl/4275520
    description abstractLimited academic course offerings and high barriers to incorporate industrial additive manufacturing (AM) systems into education has led to an underserved demand for a highly skilled AM workforce. In this research, virtual reality (VR) is proposed as a medium to help teach introductory concepts of AM in an interactive, scalable manner. Before implementing VR as a standard tool to teach introductory concepts of AM, we must evaluate the effectiveness of this medium for the subject. We test the hypothesis that VR can be used to teach students introductory concepts of AM in a way that is as effective as teaching the same concepts in a real-world physical setting. The research also explores differences in learning between participants who engage in a hands-on interactive lesson and participants who engage in a hands-off passive lesson. The study assesses participants’ AM knowledge through pre-/post-AM lesson evaluation. AM conceptual knowledge gained and changes in self-efficacy are evaluated to make an argument for the effectiveness of VR as an AM learning tool. Our findings in this research indicate that both interactive and passive VR may be indeed used to effectively teach introductory concepts of AM; we also found advantages to using interactive VR for improving AM self-efficacy.
    publisherThe American Society of Mechanical Engineers (ASME)
    titleEvaluating the Use of Virtual Reality to Teach Introductory Concepts of Additive Manufacturing
    typeJournal Paper
    journal volume142
    journal issue5
    journal titleJournal of Mechanical Design
    identifier doi10.1115/1.4044006
    journal fristpage051702-1
    journal lastpage051702-11
    page11
    treeJournal of Mechanical Design:;2020:;volume( 142 ):;issue: 005
    contenttypeFulltext
    DSpace software copyright © 2002-2015  DuraSpace
    نرم افزار کتابخانه دیجیتال "دی اسپیس" فارسی شده توسط یابش برای کتابخانه های ایرانی | تماس با یابش
    yabeshDSpacePersian
     
    DSpace software copyright © 2002-2015  DuraSpace
    نرم افزار کتابخانه دیجیتال "دی اسپیس" فارسی شده توسط یابش برای کتابخانه های ایرانی | تماس با یابش
    yabeshDSpacePersian