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    Using Virtual Reality in Biomedical Engineering Education

    Source: Journal of Biomechanical Engineering:;2020:;volume( 142 ):;issue: 011::page 0111013-1
    Author:
    Singh, Anita
    ,
    Ferry, Dawn
    ,
    Ramakrishnan, Arun
    ,
    Balasubramanian, Sriram
    DOI: 10.1115/1.4048005
    Publisher: The American Society of Mechanical Engineers (ASME)
    Abstract: This study explored virtual reality (VR) as an educational tool to offer immersive and experiential learning environments to biomedical engineering (BME) students. VR and traditional two-dimensional (2D) videos were created and used to teach required communication skills to BME students' while working with clinical partners in healthcare settings. The videos of interdisciplinary teams (engineering and nursing students) tackling medical device-related problems, similar to those commonly observed in healthcare settings, were shown to BME students. Student surveys indicated that, through VR videos, they felt more immersed in real-world clinical scenarios while learning about the clinical problems, each team-member's areas of expertise, their roles and responsibilities, and how an interdisciplinary team operated collectively to solve a problem in the presented settings. Students with a prior in-person immersion experience, in the presented settings, reported VR videos to serve as a possible alternative to in-person immersion and a useful tool for their preparedness for real-world clinical immersion. We concluded that VR holds promise as an educational tool to offer simulated clinical scenarios that are effective in training BME students for interprofessional collaborations.
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      Using Virtual Reality in Biomedical Engineering Education

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    http://yetl.yabesh.ir/yetl1/handle/yetl/4275487
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    contributor authorSingh, Anita
    contributor authorFerry, Dawn
    contributor authorRamakrishnan, Arun
    contributor authorBalasubramanian, Sriram
    date accessioned2022-02-04T22:23:58Z
    date available2022-02-04T22:23:58Z
    date copyright9/11/2020 12:00:00 AM
    date issued2020
    identifier issn0148-0731
    identifier othervvuq_005_02_021004.pdf
    identifier urihttp://yetl.yabesh.ir/yetl1/handle/yetl/4275487
    description abstractThis study explored virtual reality (VR) as an educational tool to offer immersive and experiential learning environments to biomedical engineering (BME) students. VR and traditional two-dimensional (2D) videos were created and used to teach required communication skills to BME students' while working with clinical partners in healthcare settings. The videos of interdisciplinary teams (engineering and nursing students) tackling medical device-related problems, similar to those commonly observed in healthcare settings, were shown to BME students. Student surveys indicated that, through VR videos, they felt more immersed in real-world clinical scenarios while learning about the clinical problems, each team-member's areas of expertise, their roles and responsibilities, and how an interdisciplinary team operated collectively to solve a problem in the presented settings. Students with a prior in-person immersion experience, in the presented settings, reported VR videos to serve as a possible alternative to in-person immersion and a useful tool for their preparedness for real-world clinical immersion. We concluded that VR holds promise as an educational tool to offer simulated clinical scenarios that are effective in training BME students for interprofessional collaborations.
    publisherThe American Society of Mechanical Engineers (ASME)
    titleUsing Virtual Reality in Biomedical Engineering Education
    typeJournal Paper
    journal volume142
    journal issue11
    journal titleJournal of Biomechanical Engineering
    identifier doi10.1115/1.4048005
    journal fristpage0111013-1
    journal lastpage0111013-8
    page8
    treeJournal of Biomechanical Engineering:;2020:;volume( 142 ):;issue: 011
    contenttypeFulltext
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