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    Deep Reinforcement Learning for Procedural Content Generation of 3D Virtual Environments

    Source: Journal of Computing and Information Science in Engineering:;2020:;volume( 020 ):;issue: 005::page 051005-1
    Author:
    López, Christian E.
    ,
    Cunningham, James
    ,
    Ashour, Omar
    ,
    Tucker, Conrad S.
    DOI: 10.1115/1.4046293
    Publisher: The American Society of Mechanical Engineers (ASME)
    Abstract: This work presents a deep reinforcement learning (DRL) approach for procedural content generation (PCG) to automatically generate three-dimensional (3D) virtual environments that users can interact with. The primary objective of PCG methods is to algorithmically generate new content in order to improve user experience. Researchers have started exploring the use of machine learning (ML) methods to generate content. However, these approaches frequently implement supervised ML algorithms that require initial datasets to train their generative models. In contrast, RL algorithms do not require training data to be collected a priori since they take advantage of simulation to train their models. Considering the advantages of RL algorithms, this work presents a method that generates new 3D virtual environments by training an RL agent using a 3D simulation platform. This work extends the authors’ previous work and presents the results of a case study that supports the capability of the proposed method to generate new 3D virtual environments. The ability to automatically generate new content has the potential to maintain users’ engagement in a wide variety of applications such as virtual reality applications for education and training, and engineering conceptual design.
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      Deep Reinforcement Learning for Procedural Content Generation of 3D Virtual Environments

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    http://yetl.yabesh.ir/yetl1/handle/yetl/4274902
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    • Journal of Computing and Information Science in Engineering

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    contributor authorLópez, Christian E.
    contributor authorCunningham, James
    contributor authorAshour, Omar
    contributor authorTucker, Conrad S.
    date accessioned2022-02-04T22:06:54Z
    date available2022-02-04T22:06:54Z
    date copyright6/3/2020 12:00:00 AM
    date issued2020
    identifier issn1530-9827
    identifier otherjcise_20_5_051005.pdf
    identifier urihttp://yetl.yabesh.ir/yetl1/handle/yetl/4274902
    description abstractThis work presents a deep reinforcement learning (DRL) approach for procedural content generation (PCG) to automatically generate three-dimensional (3D) virtual environments that users can interact with. The primary objective of PCG methods is to algorithmically generate new content in order to improve user experience. Researchers have started exploring the use of machine learning (ML) methods to generate content. However, these approaches frequently implement supervised ML algorithms that require initial datasets to train their generative models. In contrast, RL algorithms do not require training data to be collected a priori since they take advantage of simulation to train their models. Considering the advantages of RL algorithms, this work presents a method that generates new 3D virtual environments by training an RL agent using a 3D simulation platform. This work extends the authors’ previous work and presents the results of a case study that supports the capability of the proposed method to generate new 3D virtual environments. The ability to automatically generate new content has the potential to maintain users’ engagement in a wide variety of applications such as virtual reality applications for education and training, and engineering conceptual design.
    publisherThe American Society of Mechanical Engineers (ASME)
    titleDeep Reinforcement Learning for Procedural Content Generation of 3D Virtual Environments
    typeJournal Paper
    journal volume20
    journal issue5
    journal titleJournal of Computing and Information Science in Engineering
    identifier doi10.1115/1.4046293
    journal fristpage051005-1
    journal lastpage051005-9
    page9
    treeJournal of Computing and Information Science in Engineering:;2020:;volume( 020 ):;issue: 005
    contenttypeFulltext
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    DSpace software copyright © 2002-2015  DuraSpace
    نرم افزار کتابخانه دیجیتال "دی اسپیس" فارسی شده توسط یابش برای کتابخانه های ایرانی | تماس با یابش
    yabeshDSpacePersian