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    Computational Design and Analysis of a Magic Snake

    Source: Journal of Mechanisms and Robotics:;2020:;volume( 012 ):;issue: 005
    Author:
    Li, Zilong
    ,
    Hou, Songming
    ,
    Bishop, Thomas C.
    DOI: 10.1115/1.4046351
    Publisher: The American Society of Mechanical Engineers (ASME)
    Abstract: The Magic Snake (Rubik’s Snake) is a toy that was invented decades ago. It draws much less attention than Rubik’s Cube, which was invented by the same professor, Erno Rubik. The number of configurations of a Magic Snake, determined by the number of discrete rotations about the elementary wedges in a typical snake, is far less than the possible configurations of a typical cube. However, a cube has only a single three-dimensional (3D) structure while the number of sterically allowed 3D conformations of the snake is unknown. Here, we demonstrate how to represent a Magic Snake as a one-dimensional (1D) sequence that can be converted into a 3D structure. We then provide two strategies for designing Magic Snakes to have specified 3D structures. The first enables the folding of a Magic Snake onto any 3D space curve. The second introduces the idea of “embedding” to expand an existing Magic Snake into a longer, more complex, self-similar Magic Snake. Collectively, these ideas allow us to rapidly list and then compute all possible 3D conformations of a Magic Snake. They also form the basis for multidimensional, multi-scale representations of chain-like structures and other slender bodies including certain types of robots, polymers, proteins, and DNA.
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      Computational Design and Analysis of a Magic Snake

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    contributor authorLi, Zilong
    contributor authorHou, Songming
    contributor authorBishop, Thomas C.
    date accessioned2022-02-04T14:51:15Z
    date available2022-02-04T14:51:15Z
    date copyright2020/03/09/
    date issued2020
    identifier issn1942-4302
    identifier otherjmr_12_5_054501.pdf
    identifier urihttp://yetl.yabesh.ir/yetl1/handle/yetl/4274522
    description abstractThe Magic Snake (Rubik’s Snake) is a toy that was invented decades ago. It draws much less attention than Rubik’s Cube, which was invented by the same professor, Erno Rubik. The number of configurations of a Magic Snake, determined by the number of discrete rotations about the elementary wedges in a typical snake, is far less than the possible configurations of a typical cube. However, a cube has only a single three-dimensional (3D) structure while the number of sterically allowed 3D conformations of the snake is unknown. Here, we demonstrate how to represent a Magic Snake as a one-dimensional (1D) sequence that can be converted into a 3D structure. We then provide two strategies for designing Magic Snakes to have specified 3D structures. The first enables the folding of a Magic Snake onto any 3D space curve. The second introduces the idea of “embedding” to expand an existing Magic Snake into a longer, more complex, self-similar Magic Snake. Collectively, these ideas allow us to rapidly list and then compute all possible 3D conformations of a Magic Snake. They also form the basis for multidimensional, multi-scale representations of chain-like structures and other slender bodies including certain types of robots, polymers, proteins, and DNA.
    publisherThe American Society of Mechanical Engineers (ASME)
    titleComputational Design and Analysis of a Magic Snake
    typeJournal Paper
    journal volume12
    journal issue5
    journal titleJournal of Mechanisms and Robotics
    identifier doi10.1115/1.4046351
    page54501
    treeJournal of Mechanisms and Robotics:;2020:;volume( 012 ):;issue: 005
    contenttypeFulltext
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    DSpace software copyright © 2002-2015  DuraSpace
    نرم افزار کتابخانه دیجیتال "دی اسپیس" فارسی شده توسط یابش برای کتابخانه های ایرانی | تماس با یابش
    yabeshDSpacePersian