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    A Wearable Device to Detect in Real-Time Bimanual Gestures of Basketball Players During Training Sessions

    Source: Journal of Computing and Information Science in Engineering:;2019:;volume( 019 ):;issue: 001::page 11004
    Author:
    Mangiarotti, Marco
    ,
    Ferrise, Francesco
    ,
    Graziosi, Serena
    ,
    Tamburrino, Francesco
    ,
    Bordegoni, Monica
    DOI: 10.1115/1.4041704
    Publisher: The American Society of Mechanical Engineers (ASME)
    Abstract: The paper describes the design of a wearable and wireless system that allows the real-time identification of some gestures performed by basketball players. This system is specifically designed as a support for coaches to track the activity of two or more players simultaneously. Each wearable device is composed of two separate units, positioned on the wrists of the user, connected to a personal computer (PC) via Bluetooth. Each unit comprises a triaxial accelerometer and gyroscope, a microcontroller, installed on a TinyDuino platform, and a battery. The concept of activity recognition chain is investigated and used as a reference for the gesture recognition process. A sliding window allows the system to extract relevant features from the incoming data streams: mean values, standard deviations, maximum values, minimum values, energy, and correlations between homologous axes are calculated to identify and differentiate the performed actions. Machine learning algorithms are implemented to handle the recognition phase.
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      A Wearable Device to Detect in Real-Time Bimanual Gestures of Basketball Players During Training Sessions

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    http://yetl.yabesh.ir/yetl1/handle/yetl/4256399
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    • Journal of Computing and Information Science in Engineering

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    contributor authorMangiarotti, Marco
    contributor authorFerrise, Francesco
    contributor authorGraziosi, Serena
    contributor authorTamburrino, Francesco
    contributor authorBordegoni, Monica
    date accessioned2019-03-17T10:55:33Z
    date available2019-03-17T10:55:33Z
    date copyright11/19/2018 12:00:00 AM
    date issued2019
    identifier issn1530-9827
    identifier otherjcise_019_01_011004.pdf
    identifier urihttp://yetl.yabesh.ir/yetl1/handle/yetl/4256399
    description abstractThe paper describes the design of a wearable and wireless system that allows the real-time identification of some gestures performed by basketball players. This system is specifically designed as a support for coaches to track the activity of two or more players simultaneously. Each wearable device is composed of two separate units, positioned on the wrists of the user, connected to a personal computer (PC) via Bluetooth. Each unit comprises a triaxial accelerometer and gyroscope, a microcontroller, installed on a TinyDuino platform, and a battery. The concept of activity recognition chain is investigated and used as a reference for the gesture recognition process. A sliding window allows the system to extract relevant features from the incoming data streams: mean values, standard deviations, maximum values, minimum values, energy, and correlations between homologous axes are calculated to identify and differentiate the performed actions. Machine learning algorithms are implemented to handle the recognition phase.
    publisherThe American Society of Mechanical Engineers (ASME)
    titleA Wearable Device to Detect in Real-Time Bimanual Gestures of Basketball Players During Training Sessions
    typeJournal Paper
    journal volume19
    journal issue1
    journal titleJournal of Computing and Information Science in Engineering
    identifier doi10.1115/1.4041704
    journal fristpage11004
    journal lastpage011004-10
    treeJournal of Computing and Information Science in Engineering:;2019:;volume( 019 ):;issue: 001
    contenttypeFulltext
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    DSpace software copyright © 2002-2015  DuraSpace
    نرم افزار کتابخانه دیجیتال "دی اسپیس" فارسی شده توسط یابش برای کتابخانه های ایرانی | تماس با یابش
    yabeshDSpacePersian