What is a Prototype? What are the Roles of Prototypes in Companies?Source: Journal of Mechanical Design:;2018:;volume( 140 ):;issue: 006::page 61102DOI: 10.1115/1.4039340Publisher: The American Society of Mechanical Engineers (ASME)
Abstract: Prototyping is an essential part of product development in companies, and yet it is one of the least explored areas of design practice. There are limited ethnographic studies conducted within companies, specifically around the topic of prototyping. This is an empirical and industrial-based study using inductive ethnographic observations to further our understanding of the various roles prototypes play in organizations. This research observed the entire product development cycle within three companies in the fields of consumer electronics (CE), footwear (FW), and medical devices (MD). Our guiding research questions are: What is a prototype? What are the roles of prototypes across these three companies? Through our analysis, we uncovered that prototypes are tools for enhanced communication, increased learning, and informed decision-making. Specifically, we further refine these categories to display the types of communication, learning, and decision-making that occur. These insights are significant because they validate many prior prototyping theories and claims, while also adding new perspectives through further exploiting each role. Finally, we provide newly modified definitions of a prototype and prototyping based on this empirical work, which we hope expands designers' mental models for the terms.
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contributor author | Lauff, Carlye A. | |
contributor author | Kotys-Schwartz, Daria | |
contributor author | Rentschler, Mark E. | |
date accessioned | 2019-02-28T11:03:36Z | |
date available | 2019-02-28T11:03:36Z | |
date copyright | 3/23/2018 12:00:00 AM | |
date issued | 2018 | |
identifier issn | 1050-0472 | |
identifier other | md_140_06_061102.pdf | |
identifier uri | http://yetl.yabesh.ir/yetl1/handle/yetl/4252217 | |
description abstract | Prototyping is an essential part of product development in companies, and yet it is one of the least explored areas of design practice. There are limited ethnographic studies conducted within companies, specifically around the topic of prototyping. This is an empirical and industrial-based study using inductive ethnographic observations to further our understanding of the various roles prototypes play in organizations. This research observed the entire product development cycle within three companies in the fields of consumer electronics (CE), footwear (FW), and medical devices (MD). Our guiding research questions are: What is a prototype? What are the roles of prototypes across these three companies? Through our analysis, we uncovered that prototypes are tools for enhanced communication, increased learning, and informed decision-making. Specifically, we further refine these categories to display the types of communication, learning, and decision-making that occur. These insights are significant because they validate many prior prototyping theories and claims, while also adding new perspectives through further exploiting each role. Finally, we provide newly modified definitions of a prototype and prototyping based on this empirical work, which we hope expands designers' mental models for the terms. | |
publisher | The American Society of Mechanical Engineers (ASME) | |
title | What is a Prototype? What are the Roles of Prototypes in Companies? | |
type | Journal Paper | |
journal volume | 140 | |
journal issue | 6 | |
journal title | Journal of Mechanical Design | |
identifier doi | 10.1115/1.4039340 | |
journal fristpage | 61102 | |
journal lastpage | 061102-12 | |
tree | Journal of Mechanical Design:;2018:;volume( 140 ):;issue: 006 | |
contenttype | Fulltext |