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    What is a Prototype? What are the Roles of Prototypes in Companies?

    Source: Journal of Mechanical Design:;2018:;volume( 140 ):;issue: 006::page 61102
    Author:
    Lauff, Carlye A.
    ,
    Kotys-Schwartz, Daria
    ,
    Rentschler, Mark E.
    DOI: 10.1115/1.4039340
    Publisher: The American Society of Mechanical Engineers (ASME)
    Abstract: Prototyping is an essential part of product development in companies, and yet it is one of the least explored areas of design practice. There are limited ethnographic studies conducted within companies, specifically around the topic of prototyping. This is an empirical and industrial-based study using inductive ethnographic observations to further our understanding of the various roles prototypes play in organizations. This research observed the entire product development cycle within three companies in the fields of consumer electronics (CE), footwear (FW), and medical devices (MD). Our guiding research questions are: What is a prototype? What are the roles of prototypes across these three companies? Through our analysis, we uncovered that prototypes are tools for enhanced communication, increased learning, and informed decision-making. Specifically, we further refine these categories to display the types of communication, learning, and decision-making that occur. These insights are significant because they validate many prior prototyping theories and claims, while also adding new perspectives through further exploiting each role. Finally, we provide newly modified definitions of a prototype and prototyping based on this empirical work, which we hope expands designers' mental models for the terms.
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      What is a Prototype? What are the Roles of Prototypes in Companies?

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    contributor authorLauff, Carlye A.
    contributor authorKotys-Schwartz, Daria
    contributor authorRentschler, Mark E.
    date accessioned2019-02-28T11:03:36Z
    date available2019-02-28T11:03:36Z
    date copyright3/23/2018 12:00:00 AM
    date issued2018
    identifier issn1050-0472
    identifier othermd_140_06_061102.pdf
    identifier urihttp://yetl.yabesh.ir/yetl1/handle/yetl/4252217
    description abstractPrototyping is an essential part of product development in companies, and yet it is one of the least explored areas of design practice. There are limited ethnographic studies conducted within companies, specifically around the topic of prototyping. This is an empirical and industrial-based study using inductive ethnographic observations to further our understanding of the various roles prototypes play in organizations. This research observed the entire product development cycle within three companies in the fields of consumer electronics (CE), footwear (FW), and medical devices (MD). Our guiding research questions are: What is a prototype? What are the roles of prototypes across these three companies? Through our analysis, we uncovered that prototypes are tools for enhanced communication, increased learning, and informed decision-making. Specifically, we further refine these categories to display the types of communication, learning, and decision-making that occur. These insights are significant because they validate many prior prototyping theories and claims, while also adding new perspectives through further exploiting each role. Finally, we provide newly modified definitions of a prototype and prototyping based on this empirical work, which we hope expands designers' mental models for the terms.
    publisherThe American Society of Mechanical Engineers (ASME)
    titleWhat is a Prototype? What are the Roles of Prototypes in Companies?
    typeJournal Paper
    journal volume140
    journal issue6
    journal titleJournal of Mechanical Design
    identifier doi10.1115/1.4039340
    journal fristpage61102
    journal lastpage061102-12
    treeJournal of Mechanical Design:;2018:;volume( 140 ):;issue: 006
    contenttypeFulltext
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