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    Immersive Distributed Design Through Real-Time Capture, Translation, and Rendering of Three-Dimensional Mesh Data1

    Source: Journal of Computing and Information Science in Engineering:;2017:;volume( 017 ):;issue: 003::page 31010
    Author:
    Lesniak, Kevin
    ,
    Terpenny, Janis
    ,
    Tucker, Conrad S.
    ,
    Anumba, Chimay
    ,
    Bilén, Sven G.
    DOI: 10.1115/1.4035001
    Publisher: The American Society of Mechanical Engineers (ASME)
    Abstract: With design teams becoming more distributed, the sharing and interpreting of complex data about design concepts/prototypes and environments have become increasingly challenging. The size and quality of data that can be captured and shared directly affects the ability of receivers of that data to collaborate and provide meaningful feedback. To mitigate these challenges, the authors of this work propose the real-time translation of physical objects into an immersive virtual reality environment using readily available red, green, blue, and depth (RGB-D) sensing systems and standard networking connections. The emergence of commercial, off-the-shelf RGB-D sensing systems, such as the Microsoft Kinect, has enabled the rapid three-dimensional (3D) reconstruction of physical environments. The authors present a method that employs 3D mesh reconstruction algorithms and real-time rendering techniques to capture physical objects in the real world and represent their 3D reconstruction in an immersive virtual reality environment with which the user can then interact. Providing these features allows distributed design teams to share and interpret complex 3D data in a natural manner. The method reduces the processing requirements of the data capture system while enabling it to be portable. The method also provides an immersive environment in which designers can view and interpret the data remotely. A case study involving a commodity RGB-D sensor and multiple computers connected through standard TCP internet connections is presented to demonstrate the viability of the proposed method.
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      Immersive Distributed Design Through Real-Time Capture, Translation, and Rendering of Three-Dimensional Mesh Data1

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    http://yetl.yabesh.ir/yetl1/handle/yetl/4236552
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    contributor authorLesniak, Kevin
    contributor authorTerpenny, Janis
    contributor authorTucker, Conrad S.
    contributor authorAnumba, Chimay
    contributor authorBilén, Sven G.
    date accessioned2017-11-25T07:20:36Z
    date available2017-11-25T07:20:36Z
    date copyright2017/16/2
    date issued2017
    identifier issn1530-9827
    identifier otherjcise_017_03_031010.pdf
    identifier urihttp://138.201.223.254:8080/yetl1/handle/yetl/4236552
    description abstractWith design teams becoming more distributed, the sharing and interpreting of complex data about design concepts/prototypes and environments have become increasingly challenging. The size and quality of data that can be captured and shared directly affects the ability of receivers of that data to collaborate and provide meaningful feedback. To mitigate these challenges, the authors of this work propose the real-time translation of physical objects into an immersive virtual reality environment using readily available red, green, blue, and depth (RGB-D) sensing systems and standard networking connections. The emergence of commercial, off-the-shelf RGB-D sensing systems, such as the Microsoft Kinect, has enabled the rapid three-dimensional (3D) reconstruction of physical environments. The authors present a method that employs 3D mesh reconstruction algorithms and real-time rendering techniques to capture physical objects in the real world and represent their 3D reconstruction in an immersive virtual reality environment with which the user can then interact. Providing these features allows distributed design teams to share and interpret complex 3D data in a natural manner. The method reduces the processing requirements of the data capture system while enabling it to be portable. The method also provides an immersive environment in which designers can view and interpret the data remotely. A case study involving a commodity RGB-D sensor and multiple computers connected through standard TCP internet connections is presented to demonstrate the viability of the proposed method.
    publisherThe American Society of Mechanical Engineers (ASME)
    titleImmersive Distributed Design Through Real-Time Capture, Translation, and Rendering of Three-Dimensional Mesh Data1
    typeJournal Paper
    journal volume17
    journal issue3
    journal titleJournal of Computing and Information Science in Engineering
    identifier doi10.1115/1.4035001
    journal fristpage31010
    journal lastpage031010-9
    treeJournal of Computing and Information Science in Engineering:;2017:;volume( 017 ):;issue: 003
    contenttypeFulltext
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    DSpace software copyright © 2002-2015  DuraSpace
    نرم افزار کتابخانه دیجیتال "دی اسپیس" فارسی شده توسط یابش برای کتابخانه های ایرانی | تماس با یابش
    yabeshDSpacePersian