| contributor author | Coburn, Joshua Q. | |
| contributor author | Freeman, Ian | |
| contributor author | Salmon, John L. | |
| date accessioned | 2017-11-25T07:20:33Z | |
| date available | 2017-11-25T07:20:33Z | |
| date copyright | 2017/18/7 | |
| date issued | 2017 | |
| identifier issn | 1530-9827 | |
| identifier other | jcise_017_03_031013.pdf | |
| identifier uri | http://138.201.223.254:8080/yetl1/handle/yetl/4236530 | |
| description abstract | In the past few years, there have been some significant advances in consumer virtual reality (VR) devices. Devices such as the Oculus Rift, HTC Vive, Leap Motion™ Controller, and Microsoft Kinect® are bringing immersive VR experiences into the homes of consumers with much lower cost and space requirements than previous generations of VR hardware. These new devices are also lowering the barrier to entry for VR engineering applications. Past research has suggested that there are significant opportunities for using VR during design tasks to improve results and reduce development time. This work reviews the latest generation of VR hardware and reviews research studying VR in the design process. Additionally, this work extracts the major themes from the reviews and discusses how the latest technology and research may affect the engineering design process. We conclude that these new devices have the potential to significantly improve portions of the design process. | |
| publisher | The American Society of Mechanical Engineers (ASME) | |
| title | A Review of the Capabilities of Current Low-Cost Virtual Reality Technology and Its Potential to Enhance the Design Process | |
| type | Journal Paper | |
| journal volume | 17 | |
| journal issue | 3 | |
| journal title | Journal of Computing and Information Science in Engineering | |
| identifier doi | 10.1115/1.4036921 | |
| journal fristpage | 31013 | |
| journal lastpage | 031013-15 | |
| tree | Journal of Computing and Information Science in Engineering:;2017:;volume( 017 ):;issue: 003 | |
| contenttype | Fulltext | |