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    An Industry Case Study: Investigating Early Design Decision Making in Virtual Reality

    Source: Journal of Computing and Information Science in Engineering:;2017:;volume( 017 ):;issue: 001::page 11001
    Author:
    Berg, Leif P.
    ,
    Vance, Judy M.
    DOI: 10.1115/1.4034267
    Publisher: The American Society of Mechanical Engineers (ASME)
    Abstract: The research presented here describes an industry case study of the use of immersive virtual reality (VR) as a general design tool with a focus on the decision making process. A group of design and manufacturing engineers, who were involved in an active new product development project, were invited to participate in three design reviews in an immersive environment. Observations, interviews, and focus groups were conducted to evaluate the effect of using this interface on decision making in early product design. Because the team members were actively engaged in a current product design task, they were motivated to use the immersive technology to address specific challenges they needed to solve to move forward with detailed product design. This case study takes the approach of asking not only what can users do from a technology standpoint but also how their actions in the virtual environment influence decision making. The results clearly show that the team identified design issues and potential solutions that were not identified or verified using traditional computer tools. The design changes that were the outcome of the experience were implemented in the final product design. Another result was that software familiarity played a significant role in the comfort level and subsequent effectiveness of the team discussions. Finally, participants commented on how the immersive VR environment encouraged an increased sense of team engagement that led to better discussions and fuller participation of the team members in the decision process.
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      An Industry Case Study: Investigating Early Design Decision Making in Virtual Reality

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    http://yetl.yabesh.ir/yetl1/handle/yetl/4236491
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    contributor authorBerg, Leif P.
    contributor authorVance, Judy M.
    date accessioned2017-11-25T07:20:30Z
    date available2017-11-25T07:20:30Z
    date copyright2016/7/11
    date issued2017
    identifier issn1530-9827
    identifier otherjcise_017_01_011001.pdf
    identifier urihttp://138.201.223.254:8080/yetl1/handle/yetl/4236491
    description abstractThe research presented here describes an industry case study of the use of immersive virtual reality (VR) as a general design tool with a focus on the decision making process. A group of design and manufacturing engineers, who were involved in an active new product development project, were invited to participate in three design reviews in an immersive environment. Observations, interviews, and focus groups were conducted to evaluate the effect of using this interface on decision making in early product design. Because the team members were actively engaged in a current product design task, they were motivated to use the immersive technology to address specific challenges they needed to solve to move forward with detailed product design. This case study takes the approach of asking not only what can users do from a technology standpoint but also how their actions in the virtual environment influence decision making. The results clearly show that the team identified design issues and potential solutions that were not identified or verified using traditional computer tools. The design changes that were the outcome of the experience were implemented in the final product design. Another result was that software familiarity played a significant role in the comfort level and subsequent effectiveness of the team discussions. Finally, participants commented on how the immersive VR environment encouraged an increased sense of team engagement that led to better discussions and fuller participation of the team members in the decision process.
    publisherThe American Society of Mechanical Engineers (ASME)
    titleAn Industry Case Study: Investigating Early Design Decision Making in Virtual Reality
    typeJournal Paper
    journal volume17
    journal issue1
    journal titleJournal of Computing and Information Science in Engineering
    identifier doi10.1115/1.4034267
    journal fristpage11001
    journal lastpage011001-7
    treeJournal of Computing and Information Science in Engineering:;2017:;volume( 017 ):;issue: 001
    contenttypeFulltext
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    DSpace software copyright © 2002-2015  DuraSpace
    نرم افزار کتابخانه دیجیتال "دی اسپیس" فارسی شده توسط یابش برای کتابخانه های ایرانی | تماس با یابش
    yabeshDSpacePersian