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    Disassembly Sequence Evaluation: A User Study Leveraging Immersive Computing Technologies

    Source: Journal of Computing and Information Science in Engineering:;2015:;volume( 015 ):;issue: 001::page 11002
    Author:
    Berg, Leif P.
    ,
    Behdad, Sara
    ,
    Vance, Judy M.
    ,
    Thurston, Deborah
    DOI: 10.1115/1.4028857
    Publisher: The American Society of Mechanical Engineers (ASME)
    Abstract: As interest in product recovery, reuse, and recycling rises, planning and evaluating disassembly sequences are becoming increasingly important. The manner in which a product can be taken apart strongly influences endoflife (EOL) operations and costs. Early disassembly planning can also inform nonEOL processes including repair and routine maintenance. Recently, research has concentrated on creating optimization algorithms which automatically generate disassembly sequences. These algorithms often require data that are unavailable or estimated with high uncertainty. Furthermore, industries often employ Cad modeling software to evaluate disassembly sequences during the design stage. The combination of these methods result in mathematically generated solutions, however, the solutions may not account for attributes that are difficult to quantify (human interaction). To help designers better explore and understand disassembly sequence opportunities, the research presented in this paper combines the value of mathematical modeling with the benefits of immersive computing technologies (ICT) to aid in early design decision making. For the purposes of this research, an ICT application was developed. The application displays both 3D geometry of a product and an interactive graph visualization of existing disassembly sequences. The user can naturally interact with the geometric models and explore sequences outlined in the graph visualization. The calculated optimal path can be highlighted allowing the user to quickly compare the optimal sequence against alternatives. The application has been implemented in a three wall immersive projection environment. A user study involving a hydraulic pump assembly was conducted. The results suggest that this approach may be a viable method of evaluating disassembly sequences early in design.
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      Disassembly Sequence Evaluation: A User Study Leveraging Immersive Computing Technologies

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    contributor authorBerg, Leif P.
    contributor authorBehdad, Sara
    contributor authorVance, Judy M.
    contributor authorThurston, Deborah
    date accessioned2017-05-09T01:16:01Z
    date available2017-05-09T01:16:01Z
    date issued2015
    identifier issn1530-9827
    identifier otherjcise_015_01_011002.pdf
    identifier urihttp://yetl.yabesh.ir/yetl/handle/yetl/157377
    description abstractAs interest in product recovery, reuse, and recycling rises, planning and evaluating disassembly sequences are becoming increasingly important. The manner in which a product can be taken apart strongly influences endoflife (EOL) operations and costs. Early disassembly planning can also inform nonEOL processes including repair and routine maintenance. Recently, research has concentrated on creating optimization algorithms which automatically generate disassembly sequences. These algorithms often require data that are unavailable or estimated with high uncertainty. Furthermore, industries often employ Cad modeling software to evaluate disassembly sequences during the design stage. The combination of these methods result in mathematically generated solutions, however, the solutions may not account for attributes that are difficult to quantify (human interaction). To help designers better explore and understand disassembly sequence opportunities, the research presented in this paper combines the value of mathematical modeling with the benefits of immersive computing technologies (ICT) to aid in early design decision making. For the purposes of this research, an ICT application was developed. The application displays both 3D geometry of a product and an interactive graph visualization of existing disassembly sequences. The user can naturally interact with the geometric models and explore sequences outlined in the graph visualization. The calculated optimal path can be highlighted allowing the user to quickly compare the optimal sequence against alternatives. The application has been implemented in a three wall immersive projection environment. A user study involving a hydraulic pump assembly was conducted. The results suggest that this approach may be a viable method of evaluating disassembly sequences early in design.
    publisherThe American Society of Mechanical Engineers (ASME)
    titleDisassembly Sequence Evaluation: A User Study Leveraging Immersive Computing Technologies
    typeJournal Paper
    journal volume15
    journal issue1
    journal titleJournal of Computing and Information Science in Engineering
    identifier doi10.1115/1.4028857
    journal fristpage11002
    journal lastpage11002
    identifier eissn1530-9827
    treeJournal of Computing and Information Science in Engineering:;2015:;volume( 015 ):;issue: 001
    contenttypeFulltext
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    DSpace software copyright © 2002-2015  DuraSpace
    نرم افزار کتابخانه دیجیتال "دی اسپیس" فارسی شده توسط یابش برای کتابخانه های ایرانی | تماس با یابش
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