Disassembly Sequence Evaluation: A User Study Leveraging Immersive Computing TechnologiesSource: Journal of Computing and Information Science in Engineering:;2015:;volume( 015 ):;issue: 001::page 11002DOI: 10.1115/1.4028857Publisher: The American Society of Mechanical Engineers (ASME)
Abstract: As interest in product recovery, reuse, and recycling rises, planning and evaluating disassembly sequences are becoming increasingly important. The manner in which a product can be taken apart strongly influences endoflife (EOL) operations and costs. Early disassembly planning can also inform nonEOL processes including repair and routine maintenance. Recently, research has concentrated on creating optimization algorithms which automatically generate disassembly sequences. These algorithms often require data that are unavailable or estimated with high uncertainty. Furthermore, industries often employ Cad modeling software to evaluate disassembly sequences during the design stage. The combination of these methods result in mathematically generated solutions, however, the solutions may not account for attributes that are difficult to quantify (human interaction). To help designers better explore and understand disassembly sequence opportunities, the research presented in this paper combines the value of mathematical modeling with the benefits of immersive computing technologies (ICT) to aid in early design decision making. For the purposes of this research, an ICT application was developed. The application displays both 3D geometry of a product and an interactive graph visualization of existing disassembly sequences. The user can naturally interact with the geometric models and explore sequences outlined in the graph visualization. The calculated optimal path can be highlighted allowing the user to quickly compare the optimal sequence against alternatives. The application has been implemented in a three wall immersive projection environment. A user study involving a hydraulic pump assembly was conducted. The results suggest that this approach may be a viable method of evaluating disassembly sequences early in design.
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contributor author | Berg, Leif P. | |
contributor author | Behdad, Sara | |
contributor author | Vance, Judy M. | |
contributor author | Thurston, Deborah | |
date accessioned | 2017-05-09T01:16:01Z | |
date available | 2017-05-09T01:16:01Z | |
date issued | 2015 | |
identifier issn | 1530-9827 | |
identifier other | jcise_015_01_011002.pdf | |
identifier uri | http://yetl.yabesh.ir/yetl/handle/yetl/157377 | |
description abstract | As interest in product recovery, reuse, and recycling rises, planning and evaluating disassembly sequences are becoming increasingly important. The manner in which a product can be taken apart strongly influences endoflife (EOL) operations and costs. Early disassembly planning can also inform nonEOL processes including repair and routine maintenance. Recently, research has concentrated on creating optimization algorithms which automatically generate disassembly sequences. These algorithms often require data that are unavailable or estimated with high uncertainty. Furthermore, industries often employ Cad modeling software to evaluate disassembly sequences during the design stage. The combination of these methods result in mathematically generated solutions, however, the solutions may not account for attributes that are difficult to quantify (human interaction). To help designers better explore and understand disassembly sequence opportunities, the research presented in this paper combines the value of mathematical modeling with the benefits of immersive computing technologies (ICT) to aid in early design decision making. For the purposes of this research, an ICT application was developed. The application displays both 3D geometry of a product and an interactive graph visualization of existing disassembly sequences. The user can naturally interact with the geometric models and explore sequences outlined in the graph visualization. The calculated optimal path can be highlighted allowing the user to quickly compare the optimal sequence against alternatives. The application has been implemented in a three wall immersive projection environment. A user study involving a hydraulic pump assembly was conducted. The results suggest that this approach may be a viable method of evaluating disassembly sequences early in design. | |
publisher | The American Society of Mechanical Engineers (ASME) | |
title | Disassembly Sequence Evaluation: A User Study Leveraging Immersive Computing Technologies | |
type | Journal Paper | |
journal volume | 15 | |
journal issue | 1 | |
journal title | Journal of Computing and Information Science in Engineering | |
identifier doi | 10.1115/1.4028857 | |
journal fristpage | 11002 | |
journal lastpage | 11002 | |
identifier eissn | 1530-9827 | |
tree | Journal of Computing and Information Science in Engineering:;2015:;volume( 015 ):;issue: 001 | |
contenttype | Fulltext |