The Biology Phenomenon Categorizer: A Human Computation Framework in Support of Biologically Inspired DesignSource: Journal of Mechanical Design:;2014:;volume( 136 ):;issue: 011::page 111105DOI: 10.1115/1.4028348Publisher: The American Society of Mechanical Engineers (ASME)
Abstract: Locating relevant biological analogies is a challenge that lies at the heart of practicing biologically inspired design. Current computerassisted biologically inspired design tools require humanintheloop synthesis of biology knowledge. Either a biology expert must synthesize information into a standard form, or a designer must interpret and assess biological strategies. These approaches limit knowledge breadth and tool usefulness, respectively. The work presented in this paper applies the technique of human computation, a historically successful approach for information retrieval problems where both breadth and accuracy are required, to address a similar problem in biologically inspired design. The broad goals of this work are to distribute the knowledge synthesis step to a large number of nonexpert humans, and to capture that synthesized knowledge in a format that can support analogical reasoning between designed systems and biological systems. To that end, this paper presents a novel human computation game and accompanying information model for collecting computable descriptions of biological strategies, an assessment of the quality of these descriptions gathered from experimental data, and a brief evaluation of the game's entertainment value. Two successive prototypes of the biology phenomenon categorizer (BioPC); a cooperative, asymmetric, online game; were each deployed in a small engineering graduate class in order to collect assertions about the biological phenomenon of cell division. Through the act of playing, students formed assertions describing key concepts within textual passages. These assertions are assessed for their correctness, and these assessments are used to identify directly measurable correctness indicators. The results show that the number of hints in a game session is negatively correlated with assertion correctness. Further, BioPC assertions are rated as significantly more correct than randomly generated assertions in both prototype tests, demonstrating the method's potential for gathering accurate information. Tests on these two different BioPC prototypes produce average assertion correctness assessments of 3.19 and 2.98 on a fivepoint Likert scale. Filtering assertions on the optimal number of game session hints within each prototype test increases these mean values to 3.64 and 3.36. The median assertion correctness scores are similarly increased from 3.00 and 3.00 in both datasets to 4.08 and 3.50. Players of the game expressed that the fundamental anonymous interactions were enjoyable, but the difficulty of the game can harm the experience. These results indicate that a human computation approach has the potential to solve the problem of low information breadth currently faced by biologically inspired design databases.
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contributor author | Arlitt, Ryan M. | |
contributor author | Immel, Sebastian R. | |
contributor author | Berthelsdorf, Friederich A. | |
contributor author | Stone, Robert B. | |
date accessioned | 2017-05-09T01:10:46Z | |
date available | 2017-05-09T01:10:46Z | |
date issued | 2014 | |
identifier issn | 1050-0472 | |
identifier other | md_136_11_111105.pdf | |
identifier uri | http://yetl.yabesh.ir/yetl/handle/yetl/155713 | |
description abstract | Locating relevant biological analogies is a challenge that lies at the heart of practicing biologically inspired design. Current computerassisted biologically inspired design tools require humanintheloop synthesis of biology knowledge. Either a biology expert must synthesize information into a standard form, or a designer must interpret and assess biological strategies. These approaches limit knowledge breadth and tool usefulness, respectively. The work presented in this paper applies the technique of human computation, a historically successful approach for information retrieval problems where both breadth and accuracy are required, to address a similar problem in biologically inspired design. The broad goals of this work are to distribute the knowledge synthesis step to a large number of nonexpert humans, and to capture that synthesized knowledge in a format that can support analogical reasoning between designed systems and biological systems. To that end, this paper presents a novel human computation game and accompanying information model for collecting computable descriptions of biological strategies, an assessment of the quality of these descriptions gathered from experimental data, and a brief evaluation of the game's entertainment value. Two successive prototypes of the biology phenomenon categorizer (BioPC); a cooperative, asymmetric, online game; were each deployed in a small engineering graduate class in order to collect assertions about the biological phenomenon of cell division. Through the act of playing, students formed assertions describing key concepts within textual passages. These assertions are assessed for their correctness, and these assessments are used to identify directly measurable correctness indicators. The results show that the number of hints in a game session is negatively correlated with assertion correctness. Further, BioPC assertions are rated as significantly more correct than randomly generated assertions in both prototype tests, demonstrating the method's potential for gathering accurate information. Tests on these two different BioPC prototypes produce average assertion correctness assessments of 3.19 and 2.98 on a fivepoint Likert scale. Filtering assertions on the optimal number of game session hints within each prototype test increases these mean values to 3.64 and 3.36. The median assertion correctness scores are similarly increased from 3.00 and 3.00 in both datasets to 4.08 and 3.50. Players of the game expressed that the fundamental anonymous interactions were enjoyable, but the difficulty of the game can harm the experience. These results indicate that a human computation approach has the potential to solve the problem of low information breadth currently faced by biologically inspired design databases. | |
publisher | The American Society of Mechanical Engineers (ASME) | |
title | The Biology Phenomenon Categorizer: A Human Computation Framework in Support of Biologically Inspired Design | |
type | Journal Paper | |
journal volume | 136 | |
journal issue | 11 | |
journal title | Journal of Mechanical Design | |
identifier doi | 10.1115/1.4028348 | |
journal fristpage | 111105 | |
journal lastpage | 111105 | |
identifier eissn | 1528-9001 | |
tree | Journal of Mechanical Design:;2014:;volume( 136 ):;issue: 011 | |
contenttype | Fulltext |