Development of Sketch Based 3 D Modeling System for Rapid Generation and Evaluation of Automotive Seat Shape Using Reference ModelsSource: Journal of Mechanical Design:;2014:;volume( 136 ):;issue: 005::page 51001DOI: 10.1115/1.4026495Publisher: The American Society of Mechanical Engineers (ASME)
Abstract: Seat style designers transform their ideas into 3D forms using creative, iterative modeling processes to quickly evolve their designs from concept to reality, while refining the design details of the seat shape. Although the recent introduction of computeraided styling systems to the design process has greatly enhanced designers' productivity, they still prefer to ideate using “pen and paper.†Here, we propose a sketchbased 3D modeling system that enables designers to rapidly and intuitively create a seat shape by applying a 2D sketch to a normalized seat reference model and then evaluating the newly designed model. For this purpose, we describe three modeling techniques that support interactive shape editing: curve manipulation using pen strokes, vertex point manipulation, and tangent vector manipulation. In addition, we propose three methods for the design and functional evaluation of an automotive seat, checking for interference between a seat skin and its frame, checking for foldability among seat components with regard to their positioning, and checking for coupling between a seat model and a digital human body.
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contributor author | Song, Inho | |
contributor author | Yang, Jeongsam | |
contributor author | Shimada, Kenji | |
date accessioned | 2017-05-09T01:10:31Z | |
date available | 2017-05-09T01:10:31Z | |
date issued | 2014 | |
identifier issn | 1050-0472 | |
identifier other | md_136_05_051001.pdf | |
identifier uri | http://yetl.yabesh.ir/yetl/handle/yetl/155628 | |
description abstract | Seat style designers transform their ideas into 3D forms using creative, iterative modeling processes to quickly evolve their designs from concept to reality, while refining the design details of the seat shape. Although the recent introduction of computeraided styling systems to the design process has greatly enhanced designers' productivity, they still prefer to ideate using “pen and paper.†Here, we propose a sketchbased 3D modeling system that enables designers to rapidly and intuitively create a seat shape by applying a 2D sketch to a normalized seat reference model and then evaluating the newly designed model. For this purpose, we describe three modeling techniques that support interactive shape editing: curve manipulation using pen strokes, vertex point manipulation, and tangent vector manipulation. In addition, we propose three methods for the design and functional evaluation of an automotive seat, checking for interference between a seat skin and its frame, checking for foldability among seat components with regard to their positioning, and checking for coupling between a seat model and a digital human body. | |
publisher | The American Society of Mechanical Engineers (ASME) | |
title | Development of Sketch Based 3 D Modeling System for Rapid Generation and Evaluation of Automotive Seat Shape Using Reference Models | |
type | Journal Paper | |
journal volume | 136 | |
journal issue | 5 | |
journal title | Journal of Mechanical Design | |
identifier doi | 10.1115/1.4026495 | |
journal fristpage | 51001 | |
journal lastpage | 51001 | |
identifier eissn | 1528-9001 | |
tree | Journal of Mechanical Design:;2014:;volume( 136 ):;issue: 005 | |
contenttype | Fulltext |