YaBeSH Engineering and Technology Library

    • Journals
    • PaperQuest
    • YSE Standards
    • YaBeSH
    • Login
    View Item 
    •   YE&T Library
    • ASME
    • Journal of Mechanical Design
    • View Item
    •   YE&T Library
    • ASME
    • Journal of Mechanical Design
    • View Item
    • All Fields
    • Source Title
    • Year
    • Publisher
    • Title
    • Subject
    • Author
    • DOI
    • ISBN
    Advanced Search
    JavaScript is disabled for your browser. Some features of this site may not work without it.

    Archive

    Facilitating Higher Order Learning Through Computer Games

    Source: Journal of Mechanical Design:;2013:;volume( 135 ):;issue: 012::page 121004
    Author:
    Siddique, Zahed
    ,
    Ling, Chen
    ,
    Roberson, Piyamas
    ,
    Xu, Yunjun
    ,
    Geng, Xiaojun
    DOI: 10.1115/1.4025291
    Publisher: The American Society of Mechanical Engineers (ASME)
    Abstract: Engineering education needs to focus on equipping students with foundational math, science, and engineering skills, with development of critical and higherorder thinking so they can address novel and complex problems and challenges. Learning through a medium that combines course materials with game characteristics can be a powerful tool for engineering education. Games need to be designed for higher order engagement with students, which go beyond remembering, understanding and applying of engineering concepts. In this paper, we present design, development, implementation, and evaluation of a game for engineers. The developed game is founded on experiential learning theory and uses enhanced game characteristics. The racecar game has been designed to facilitate higherorder learning of geometric tolerancing concepts. The course module has been developed and implemented, with assessment of outcomes. The results show that students using the game module, when compared with the control group (lecturebased instruction), had significant improvements when addressing questions that involved higherorder cognition. Survey results also indicate positive student attitudes towards the learning experience with game modules.
    • Download: (2.860Mb)
    • Show Full MetaData Hide Full MetaData
    • Get RIS
    • Item Order
    • Go To Publisher
    • Price: 5000 Rial
    • Statistics

      Facilitating Higher Order Learning Through Computer Games

    URI
    http://yetl.yabesh.ir/yetl1/handle/yetl/152571
    Collections
    • Journal of Mechanical Design

    Show full item record

    contributor authorSiddique, Zahed
    contributor authorLing, Chen
    contributor authorRoberson, Piyamas
    contributor authorXu, Yunjun
    contributor authorGeng, Xiaojun
    date accessioned2017-05-09T01:01:05Z
    date available2017-05-09T01:01:05Z
    date issued2013
    identifier issn1050-0472
    identifier othermd_135_12_121004.pdf
    identifier urihttp://yetl.yabesh.ir/yetl/handle/yetl/152571
    description abstractEngineering education needs to focus on equipping students with foundational math, science, and engineering skills, with development of critical and higherorder thinking so they can address novel and complex problems and challenges. Learning through a medium that combines course materials with game characteristics can be a powerful tool for engineering education. Games need to be designed for higher order engagement with students, which go beyond remembering, understanding and applying of engineering concepts. In this paper, we present design, development, implementation, and evaluation of a game for engineers. The developed game is founded on experiential learning theory and uses enhanced game characteristics. The racecar game has been designed to facilitate higherorder learning of geometric tolerancing concepts. The course module has been developed and implemented, with assessment of outcomes. The results show that students using the game module, when compared with the control group (lecturebased instruction), had significant improvements when addressing questions that involved higherorder cognition. Survey results also indicate positive student attitudes towards the learning experience with game modules.
    publisherThe American Society of Mechanical Engineers (ASME)
    titleFacilitating Higher Order Learning Through Computer Games
    typeJournal Paper
    journal volume135
    journal issue12
    journal titleJournal of Mechanical Design
    identifier doi10.1115/1.4025291
    journal fristpage121004
    journal lastpage121004
    identifier eissn1528-9001
    treeJournal of Mechanical Design:;2013:;volume( 135 ):;issue: 012
    contenttypeFulltext
    DSpace software copyright © 2002-2015  DuraSpace
    نرم افزار کتابخانه دیجیتال "دی اسپیس" فارسی شده توسط یابش برای کتابخانه های ایرانی | تماس با یابش
    yabeshDSpacePersian
     
    DSpace software copyright © 2002-2015  DuraSpace
    نرم افزار کتابخانه دیجیتال "دی اسپیس" فارسی شده توسط یابش برای کتابخانه های ایرانی | تماس با یابش
    yabeshDSpacePersian