Facilitating Higher Order Learning Through Computer GamesSource: Journal of Mechanical Design:;2013:;volume( 135 ):;issue: 012::page 121004DOI: 10.1115/1.4025291Publisher: The American Society of Mechanical Engineers (ASME)
Abstract: Engineering education needs to focus on equipping students with foundational math, science, and engineering skills, with development of critical and higherorder thinking so they can address novel and complex problems and challenges. Learning through a medium that combines course materials with game characteristics can be a powerful tool for engineering education. Games need to be designed for higher order engagement with students, which go beyond remembering, understanding and applying of engineering concepts. In this paper, we present design, development, implementation, and evaluation of a game for engineers. The developed game is founded on experiential learning theory and uses enhanced game characteristics. The racecar game has been designed to facilitate higherorder learning of geometric tolerancing concepts. The course module has been developed and implemented, with assessment of outcomes. The results show that students using the game module, when compared with the control group (lecturebased instruction), had significant improvements when addressing questions that involved higherorder cognition. Survey results also indicate positive student attitudes towards the learning experience with game modules.
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contributor author | Siddique, Zahed | |
contributor author | Ling, Chen | |
contributor author | Roberson, Piyamas | |
contributor author | Xu, Yunjun | |
contributor author | Geng, Xiaojun | |
date accessioned | 2017-05-09T01:01:05Z | |
date available | 2017-05-09T01:01:05Z | |
date issued | 2013 | |
identifier issn | 1050-0472 | |
identifier other | md_135_12_121004.pdf | |
identifier uri | http://yetl.yabesh.ir/yetl/handle/yetl/152571 | |
description abstract | Engineering education needs to focus on equipping students with foundational math, science, and engineering skills, with development of critical and higherorder thinking so they can address novel and complex problems and challenges. Learning through a medium that combines course materials with game characteristics can be a powerful tool for engineering education. Games need to be designed for higher order engagement with students, which go beyond remembering, understanding and applying of engineering concepts. In this paper, we present design, development, implementation, and evaluation of a game for engineers. The developed game is founded on experiential learning theory and uses enhanced game characteristics. The racecar game has been designed to facilitate higherorder learning of geometric tolerancing concepts. The course module has been developed and implemented, with assessment of outcomes. The results show that students using the game module, when compared with the control group (lecturebased instruction), had significant improvements when addressing questions that involved higherorder cognition. Survey results also indicate positive student attitudes towards the learning experience with game modules. | |
publisher | The American Society of Mechanical Engineers (ASME) | |
title | Facilitating Higher Order Learning Through Computer Games | |
type | Journal Paper | |
journal volume | 135 | |
journal issue | 12 | |
journal title | Journal of Mechanical Design | |
identifier doi | 10.1115/1.4025291 | |
journal fristpage | 121004 | |
journal lastpage | 121004 | |
identifier eissn | 1528-9001 | |
tree | Journal of Mechanical Design:;2013:;volume( 135 ):;issue: 012 | |
contenttype | Fulltext |