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    2012 Freeman Scholar Lecture: Computational Fluid Dynamics on Graphics Processing Units

    Source: Journal of Fluids Engineering:;2013:;volume( 135 ):;issue: 006::page 61401
    Author:
    Vanka, S. P.
    DOI: 10.1115/1.4023858
    Publisher: The American Society of Mechanical Engineers (ASME)
    Abstract: This paper discusses the various issues of using graphics processing units (GPU) for computing fluid flows. GPUs, used primarily for processing graphics functions in a computer, are massively parallel multicore processors, which can also perform scientific computations in a data parallel mode. In the past ten years, GPUs have become quite powerful and have challenged the central processing units (CPUs) in their price and performance characteristics. However, in order to fully benefit from the GPUs' performance, the numerical algorithms must be made data parallel and converge rapidly. In addition, the hardware features of the GPUs require that the memory access be managed carefully in order to not suffer from the high latency. Fully explicit algorithms for Euler and Navier–Stokes equations and the lattice Boltzmann method for mesoscopic flows have been widely incorporated on the GPUs, with significant speedup over a scalar algorithm. However, more complex algorithms with implicit formulations and unstructured grids require innovative thinking in data access and management. This article reviews the literature on linear solvers and computational fluid dynamics (CFD) algorithms on GPUs, including the author's own research on simulations of fluid flows using GPUs.
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      2012 Freeman Scholar Lecture: Computational Fluid Dynamics on Graphics Processing Units

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    http://yetl.yabesh.ir/yetl1/handle/yetl/151868
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    contributor authorVanka, S. P.
    date accessioned2017-05-09T00:59:02Z
    date available2017-05-09T00:59:02Z
    date issued2013
    identifier issn0098-2202
    identifier otherfe_135_6_061401.pdf
    identifier urihttp://yetl.yabesh.ir/yetl/handle/yetl/151868
    description abstractThis paper discusses the various issues of using graphics processing units (GPU) for computing fluid flows. GPUs, used primarily for processing graphics functions in a computer, are massively parallel multicore processors, which can also perform scientific computations in a data parallel mode. In the past ten years, GPUs have become quite powerful and have challenged the central processing units (CPUs) in their price and performance characteristics. However, in order to fully benefit from the GPUs' performance, the numerical algorithms must be made data parallel and converge rapidly. In addition, the hardware features of the GPUs require that the memory access be managed carefully in order to not suffer from the high latency. Fully explicit algorithms for Euler and Navier–Stokes equations and the lattice Boltzmann method for mesoscopic flows have been widely incorporated on the GPUs, with significant speedup over a scalar algorithm. However, more complex algorithms with implicit formulations and unstructured grids require innovative thinking in data access and management. This article reviews the literature on linear solvers and computational fluid dynamics (CFD) algorithms on GPUs, including the author's own research on simulations of fluid flows using GPUs.
    publisherThe American Society of Mechanical Engineers (ASME)
    title2012 Freeman Scholar Lecture: Computational Fluid Dynamics on Graphics Processing Units
    typeJournal Paper
    journal volume135
    journal issue6
    journal titleJournal of Fluids Engineering
    identifier doi10.1115/1.4023858
    journal fristpage61401
    journal lastpage61401
    identifier eissn1528-901X
    treeJournal of Fluids Engineering:;2013:;volume( 135 ):;issue: 006
    contenttypeFulltext
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    DSpace software copyright © 2002-2015  DuraSpace
    نرم افزار کتابخانه دیجیتال "دی اسپیس" فارسی شده توسط یابش برای کتابخانه های ایرانی | تماس با یابش
    yabeshDSpacePersian