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contributor authorYeung, Kwok
contributor authorKwok, Tsz
contributor authorWang, Charlie C. L.
date accessioned2017-05-09T00:57:13Z
date available2017-05-09T00:57:13Z
date issued2013
identifier issn1530-9827
identifier otherjcise_013_04_041007.pdf
identifier urihttp://yetl.yabesh.ir/yetl/handle/yetl/151245
description abstractRecent development of perframe motion extraction method can generate the skeleton of human motion in realtime with the help of RGBD cameras such as Kinect. This leads to an economic device to provide human motion as input for realtime applications. As generated by a singleview image plus depth information, the extracted skeleton usually has problems of unwanted vibration, bonelength variation, selfocclusion, etc. This paper presents an approach to overcome these problems by synthesizing the skeletons generated by duplex Kinects, which capture the human motion in different views. The major technical difficulty of this synthesis comes from the inconsistency of two skeletons. Our algorithm is formulated under the constrained optimization framework by using the bonelengths as hard constraints and the tradeoff between inconsistent joint positions as soft constraints. Schemes are developed to detect and reposition the problematic joints generated by perframe method from duplex Kinects. As a result, we develop an easy, cheap and fast approach that can improve the skeleton of human motion at an average speed of 5 ms per frame.
publisherThe American Society of Mechanical Engineers (ASME)
titleImproved Skeleton Tracking by Duplex Kinects: A Practical Approach for Real Time Applications
typeJournal Paper
journal volume13
journal issue4
journal titleJournal of Computing and Information Science in Engineering
identifier doi10.1115/1.4025404
journal fristpage41007
journal lastpage41007
identifier eissn1530-9827
treeJournal of Computing and Information Science in Engineering:;2013:;volume( 013 ):;issue: 004
contenttypeFulltext


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