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    Handy Potter: Rapid Exploration of Rotationally Symmetric Shapes Through Natural Hand Motions

    Source: Journal of Computing and Information Science in Engineering:;2013:;volume( 013 ):;issue: 002::page 21008
    Author:
    Vinayak,
    ,
    Murugappan, Sundar
    ,
    Piya, Cecil
    ,
    Ramani, Karthik
    DOI: 10.1115/1.4023588
    Publisher: The American Society of Mechanical Engineers (ASME)
    Abstract: We present a paradigm for natural and exploratory shape modeling by introducing novel 3D interactions for creating, modifying, and manipulating 3D shapes using arms and hands. Though current design tools provide complex modeling functionalities, they remain nonintuitive for novice users. Significant training is required to use these tools since they segregate 3D shapes into hierarchical 2D inputs, binding the user to stringent procedural steps and making modifications cumbersome. On the other hand, the use of computeraided design (CAD) systems is typically involved during the final phases of design. This leaves a void in the early design phase wherein the creative exploration is critical. We present a shape creation paradigm as an exploration of creative imagination and externalization of shapes, particularly in the early phases of design. We integrate the capability of humans to express 3D shapes via handarm motions with traditional sweep surface representation to demonstrate rapid exploration of a rich variety of 3D shapes. We track the skeleton of users using the depth data provided by lowcost depth sensing camera (Kinect). Our modeling tool is configurable to provide a variety of implicit constraints for shape symmetry and resolution based on the position, orientation, and speed of the arms. An intuitive strategy for shape modifications is also proposed. Our main goal is to help the user to communicate the design intent to the computer with minimal effort. To this end, we conclusively demonstrate the creation of a wide variety of product concepts and show an average modeling time of a only few seconds while retaining the intuitiveness of the design process.
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      Handy Potter: Rapid Exploration of Rotationally Symmetric Shapes Through Natural Hand Motions

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    http://yetl.yabesh.ir/yetl1/handle/yetl/151221
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    contributor authorVinayak,
    contributor authorMurugappan, Sundar
    contributor authorPiya, Cecil
    contributor authorRamani, Karthik
    date accessioned2017-05-09T00:57:09Z
    date available2017-05-09T00:57:09Z
    date issued2013
    identifier issn1530-9827
    identifier otherjcis_13_2_021008.pdf
    identifier urihttp://yetl.yabesh.ir/yetl/handle/yetl/151221
    description abstractWe present a paradigm for natural and exploratory shape modeling by introducing novel 3D interactions for creating, modifying, and manipulating 3D shapes using arms and hands. Though current design tools provide complex modeling functionalities, they remain nonintuitive for novice users. Significant training is required to use these tools since they segregate 3D shapes into hierarchical 2D inputs, binding the user to stringent procedural steps and making modifications cumbersome. On the other hand, the use of computeraided design (CAD) systems is typically involved during the final phases of design. This leaves a void in the early design phase wherein the creative exploration is critical. We present a shape creation paradigm as an exploration of creative imagination and externalization of shapes, particularly in the early phases of design. We integrate the capability of humans to express 3D shapes via handarm motions with traditional sweep surface representation to demonstrate rapid exploration of a rich variety of 3D shapes. We track the skeleton of users using the depth data provided by lowcost depth sensing camera (Kinect). Our modeling tool is configurable to provide a variety of implicit constraints for shape symmetry and resolution based on the position, orientation, and speed of the arms. An intuitive strategy for shape modifications is also proposed. Our main goal is to help the user to communicate the design intent to the computer with minimal effort. To this end, we conclusively demonstrate the creation of a wide variety of product concepts and show an average modeling time of a only few seconds while retaining the intuitiveness of the design process.
    publisherThe American Society of Mechanical Engineers (ASME)
    titleHandy Potter: Rapid Exploration of Rotationally Symmetric Shapes Through Natural Hand Motions
    typeJournal Paper
    journal volume13
    journal issue2
    journal titleJournal of Computing and Information Science in Engineering
    identifier doi10.1115/1.4023588
    journal fristpage21008
    journal lastpage21008
    identifier eissn1530-9827
    treeJournal of Computing and Information Science in Engineering:;2013:;volume( 013 ):;issue: 002
    contenttypeFulltext
    DSpace software copyright © 2002-2015  DuraSpace
    نرم افزار کتابخانه دیجیتال "دی اسپیس" فارسی شده توسط یابش برای کتابخانه های ایرانی | تماس با یابش
    yabeshDSpacePersian
     
    DSpace software copyright © 2002-2015  DuraSpace
    نرم افزار کتابخانه دیجیتال "دی اسپیس" فارسی شده توسط یابش برای کتابخانه های ایرانی | تماس با یابش
    yabeshDSpacePersian