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    Development of Virtual Ping-Pong Game with 6-DOF Tracking System

    Source: Journal of Computing and Information Science in Engineering:;2012:;volume( 012 ):;issue: 001::page 14501
    Author:
    Tai-Hong Kuo
    ,
    Chia-Chang Tsai
    ,
    Jing-Jing Fang
    DOI: 10.1115/1.3615975
    Publisher: The American Society of Mechanical Engineers (ASME)
    Abstract: This study presents a novel computer-based virtual ping-pong game. The integrated system employs a multimedia paddle and a tracking device on PC to generate a more sophisticated 6-degree-of-freedom data using either of magnet or optics. The lab-made paddle embeds a Bluetooth module, vibration motor, LED, and mini-speaker. Advantages of this webcam-based game are wireless, robust to electromagnetic interference, and low cost. The game software includes comprehensive physical modeling of most of the parameters of a real ping-pong game. Build up of the overall system is inexpensive and sufficiently accurate for game play. It presents a more functional and realistic feeling in playing computer game compared to existing commercial systems.
    keyword(s): Motion , Hardware , Collisions (Physics) , Sampling (Acoustical engineering) , Simulation , Computers , Computer software , Modeling , Vibration , Multimedia , Engines , Signals , Light-emitting diodes , Electromagnetic interference , Particle spin , Trajectories (Physics) , Optics , Magnets AND Integrated systems ,
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      Development of Virtual Ping-Pong Game with 6-DOF Tracking System

    URI
    http://yetl.yabesh.ir/yetl1/handle/yetl/148424
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    • Journal of Computing and Information Science in Engineering

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    contributor authorTai-Hong Kuo
    contributor authorChia-Chang Tsai
    contributor authorJing-Jing Fang
    date accessioned2017-05-09T00:48:58Z
    date available2017-05-09T00:48:58Z
    date copyrightMarch, 2012
    date issued2012
    identifier issn1530-9827
    identifier otherJCISB6-26040#014501_1.pdf
    identifier urihttp://yetl.yabesh.ir/yetl/handle/yetl/148424
    description abstractThis study presents a novel computer-based virtual ping-pong game. The integrated system employs a multimedia paddle and a tracking device on PC to generate a more sophisticated 6-degree-of-freedom data using either of magnet or optics. The lab-made paddle embeds a Bluetooth module, vibration motor, LED, and mini-speaker. Advantages of this webcam-based game are wireless, robust to electromagnetic interference, and low cost. The game software includes comprehensive physical modeling of most of the parameters of a real ping-pong game. Build up of the overall system is inexpensive and sufficiently accurate for game play. It presents a more functional and realistic feeling in playing computer game compared to existing commercial systems.
    publisherThe American Society of Mechanical Engineers (ASME)
    titleDevelopment of Virtual Ping-Pong Game with 6-DOF Tracking System
    typeJournal Paper
    journal volume12
    journal issue1
    journal titleJournal of Computing and Information Science in Engineering
    identifier doi10.1115/1.3615975
    journal fristpage14501
    identifier eissn1530-9827
    keywordsMotion
    keywordsHardware
    keywordsCollisions (Physics)
    keywordsSampling (Acoustical engineering)
    keywordsSimulation
    keywordsComputers
    keywordsComputer software
    keywordsModeling
    keywordsVibration
    keywordsMultimedia
    keywordsEngines
    keywordsSignals
    keywordsLight-emitting diodes
    keywordsElectromagnetic interference
    keywordsParticle spin
    keywordsTrajectories (Physics)
    keywordsOptics
    keywordsMagnets AND Integrated systems
    treeJournal of Computing and Information Science in Engineering:;2012:;volume( 012 ):;issue: 001
    contenttypeFulltext
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    DSpace software copyright © 2002-2015  DuraSpace
    نرم افزار کتابخانه دیجیتال "دی اسپیس" فارسی شده توسط یابش برای کتابخانه های ایرانی | تماس با یابش
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