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    A Design Preference Elicitation Query as an Optimization Process

    Source: Journal of Mechanical Design:;2011:;volume( 133 ):;issue: 011::page 111004
    Author:
    Yi Ren
    ,
    Panos Y. Papalambros
    DOI: 10.1115/1.4005104
    Publisher: The American Society of Mechanical Engineers (ASME)
    Abstract: We seek to elicit individual design preferences through human-computer interaction. During an iteration of the interactive session, the computer queries the subject by presenting a set of designs from which the subject must make a choice. The computer uses this choice feedback and creates the next set of designs using knowledge accumulated from previous choices. Under the hypothesis that human responses are deterministic, we discuss how query schemes in the elicitation task can be viewed mathematically as learning or optimization algorithms. Two query schemes are defined. Query type 1 considers the subject’s binary choices as definite preferences, i.e., only preferred designs are chosen, while others are skipped; query type 2 treats choices as comparisons among a set, i.e., preferred designs are chosen relative to those in the current set but may be dropped in future iterations. We show that query type 1 can be considered as an active learning problem, while type 2 as a “black-box” optimization problem. This paper concentrates on query type 2. Two algorithms based on support vector machine and efficient global optimization search are presented and discussed. Early user tests for vehicle exterior styling preference elicitation are also presented.
    keyword(s): Algorithms , Design , Optimization , Support vector machines , Project tasks AND Vehicles ,
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      A Design Preference Elicitation Query as an Optimization Process

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    http://yetl.yabesh.ir/yetl1/handle/yetl/146960
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    contributor authorYi Ren
    contributor authorPanos Y. Papalambros
    date accessioned2017-05-09T00:45:38Z
    date available2017-05-09T00:45:38Z
    date copyrightNovember, 2011
    date issued2011
    identifier issn1050-0472
    identifier otherJMDEDB-27955#111004_1.pdf
    identifier urihttp://yetl.yabesh.ir/yetl/handle/yetl/146960
    description abstractWe seek to elicit individual design preferences through human-computer interaction. During an iteration of the interactive session, the computer queries the subject by presenting a set of designs from which the subject must make a choice. The computer uses this choice feedback and creates the next set of designs using knowledge accumulated from previous choices. Under the hypothesis that human responses are deterministic, we discuss how query schemes in the elicitation task can be viewed mathematically as learning or optimization algorithms. Two query schemes are defined. Query type 1 considers the subject’s binary choices as definite preferences, i.e., only preferred designs are chosen, while others are skipped; query type 2 treats choices as comparisons among a set, i.e., preferred designs are chosen relative to those in the current set but may be dropped in future iterations. We show that query type 1 can be considered as an active learning problem, while type 2 as a “black-box” optimization problem. This paper concentrates on query type 2. Two algorithms based on support vector machine and efficient global optimization search are presented and discussed. Early user tests for vehicle exterior styling preference elicitation are also presented.
    publisherThe American Society of Mechanical Engineers (ASME)
    titleA Design Preference Elicitation Query as an Optimization Process
    typeJournal Paper
    journal volume133
    journal issue11
    journal titleJournal of Mechanical Design
    identifier doi10.1115/1.4005104
    journal fristpage111004
    identifier eissn1528-9001
    keywordsAlgorithms
    keywordsDesign
    keywordsOptimization
    keywordsSupport vector machines
    keywordsProject tasks AND Vehicles
    treeJournal of Mechanical Design:;2011:;volume( 133 ):;issue: 011
    contenttypeFulltext
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