A Game-Theoretic Model of Collaboration in Engineering DesignSource: Journal of Mechanical Design:;2010:;volume( 132 ):;issue: 005::page 51005Author:Shun Takai
DOI: 10.1115/1.4001205Publisher: The American Society of Mechanical Engineers (ASME)
Abstract: This paper proposes a game-theoretic model that provides insights into conditions when two engineers collaborate on a design project which has both team and individual components. Collaboration of engineers with diverse technical backgrounds, such as those found in cross-functional teams, has been addressed as a key for successful product development. Similarly, the benefit of a team-based-project class is increasingly emphasized in curriculum development. In a single product design, a team project (in which two engineers work together) may be the design of a product base, and an individual project (in which engineers work individually) may be the design of chunks or modules assembled to the base. In a product family design, a team project may be the design of a product platform and an individual project may be the design of modules assembled to the platform that creates product variants. The proposed model assumes that the engineers receive the same evaluation on their team project (whether they actually contribute to the project or not), and independent evaluations on their individual projects. The proposed model identifies conditions that lead to collaboration of two engineers in the team project, which maximizes product performance. The insights obtained from the model and possible implications in design project and curriculum development are discussed.
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| contributor author | Shun Takai | |
| date accessioned | 2017-05-09T00:39:38Z | |
| date available | 2017-05-09T00:39:38Z | |
| date copyright | May, 2010 | |
| date issued | 2010 | |
| identifier issn | 1050-0472 | |
| identifier other | JMDEDB-27923#051005_1.pdf | |
| identifier uri | http://yetl.yabesh.ir/yetl/handle/yetl/144222 | |
| description abstract | This paper proposes a game-theoretic model that provides insights into conditions when two engineers collaborate on a design project which has both team and individual components. Collaboration of engineers with diverse technical backgrounds, such as those found in cross-functional teams, has been addressed as a key for successful product development. Similarly, the benefit of a team-based-project class is increasingly emphasized in curriculum development. In a single product design, a team project (in which two engineers work together) may be the design of a product base, and an individual project (in which engineers work individually) may be the design of chunks or modules assembled to the base. In a product family design, a team project may be the design of a product platform and an individual project may be the design of modules assembled to the platform that creates product variants. The proposed model assumes that the engineers receive the same evaluation on their team project (whether they actually contribute to the project or not), and independent evaluations on their individual projects. The proposed model identifies conditions that lead to collaboration of two engineers in the team project, which maximizes product performance. The insights obtained from the model and possible implications in design project and curriculum development are discussed. | |
| publisher | The American Society of Mechanical Engineers (ASME) | |
| title | A Game-Theoretic Model of Collaboration in Engineering Design | |
| type | Journal Paper | |
| journal volume | 132 | |
| journal issue | 5 | |
| journal title | Journal of Mechanical Design | |
| identifier doi | 10.1115/1.4001205 | |
| journal fristpage | 51005 | |
| identifier eissn | 1528-9001 | |
| tree | Journal of Mechanical Design:;2010:;volume( 132 ):;issue: 005 | |
| contenttype | Fulltext |