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    A Game-Theoretic Model of Collaboration in Engineering Design

    Source: Journal of Mechanical Design:;2010:;volume( 132 ):;issue: 005::page 51005
    Author:
    Shun Takai
    DOI: 10.1115/1.4001205
    Publisher: The American Society of Mechanical Engineers (ASME)
    Abstract: This paper proposes a game-theoretic model that provides insights into conditions when two engineers collaborate on a design project which has both team and individual components. Collaboration of engineers with diverse technical backgrounds, such as those found in cross-functional teams, has been addressed as a key for successful product development. Similarly, the benefit of a team-based-project class is increasingly emphasized in curriculum development. In a single product design, a team project (in which two engineers work together) may be the design of a product base, and an individual project (in which engineers work individually) may be the design of chunks or modules assembled to the base. In a product family design, a team project may be the design of a product platform and an individual project may be the design of modules assembled to the platform that creates product variants. The proposed model assumes that the engineers receive the same evaluation on their team project (whether they actually contribute to the project or not), and independent evaluations on their individual projects. The proposed model identifies conditions that lead to collaboration of two engineers in the team project, which maximizes product performance. The insights obtained from the model and possible implications in design project and curriculum development are discussed.
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      A Game-Theoretic Model of Collaboration in Engineering Design

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    contributor authorShun Takai
    date accessioned2017-05-09T00:39:38Z
    date available2017-05-09T00:39:38Z
    date copyrightMay, 2010
    date issued2010
    identifier issn1050-0472
    identifier otherJMDEDB-27923#051005_1.pdf
    identifier urihttp://yetl.yabesh.ir/yetl/handle/yetl/144222
    description abstractThis paper proposes a game-theoretic model that provides insights into conditions when two engineers collaborate on a design project which has both team and individual components. Collaboration of engineers with diverse technical backgrounds, such as those found in cross-functional teams, has been addressed as a key for successful product development. Similarly, the benefit of a team-based-project class is increasingly emphasized in curriculum development. In a single product design, a team project (in which two engineers work together) may be the design of a product base, and an individual project (in which engineers work individually) may be the design of chunks or modules assembled to the base. In a product family design, a team project may be the design of a product platform and an individual project may be the design of modules assembled to the platform that creates product variants. The proposed model assumes that the engineers receive the same evaluation on their team project (whether they actually contribute to the project or not), and independent evaluations on their individual projects. The proposed model identifies conditions that lead to collaboration of two engineers in the team project, which maximizes product performance. The insights obtained from the model and possible implications in design project and curriculum development are discussed.
    publisherThe American Society of Mechanical Engineers (ASME)
    titleA Game-Theoretic Model of Collaboration in Engineering Design
    typeJournal Paper
    journal volume132
    journal issue5
    journal titleJournal of Mechanical Design
    identifier doi10.1115/1.4001205
    journal fristpage51005
    identifier eissn1528-9001
    treeJournal of Mechanical Design:;2010:;volume( 132 ):;issue: 005
    contenttypeFulltext
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