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contributor authorJames H. Critchley
contributor authorKurt S. Anderson
contributor authorAdarsh Binani
date accessioned2017-05-09T00:31:54Z
date available2017-05-09T00:31:54Z
date copyrightApril, 2009
date issued2009
identifier issn1555-1415
identifier otherJCNDDM-25676#021004_1.pdf
identifier urihttp://yetl.yabesh.ir/yetl/handle/yetl/140081
description abstractA new and efficient form of Featherstone’s multibody divide and conquer algorithm (DCA) is presented and evaluated. The DCA was the first algorithm to achieve theoretically the optimal logarithmic time complexity with a theoretical minimum of parallel computer resources for general problems of multibody dynamics; however, the DCA is extremely inefficient in the presence of small to modest parallel computers. This alternative efficient DCA (DCAe) approach demonstrates that large DCA subsystems can be constructed using fast sequential techniques to realize a substantial increase in speed. The usefulness of the DCAe is directly demonstrated in an application to a four processor workstation and compared with the results from the original DCA and a fast sequential recursive method. Previously the DCA was a tool intended for a future generation of parallel computers; this enhanced version delivers practical and competitive performance with the parallel computers of today.
publisherThe American Society of Mechanical Engineers (ASME)
titleAn Efficient Multibody Divide and Conquer Algorithm and Implementation
typeJournal Paper
journal volume4
journal issue2
journal titleJournal of Computational and Nonlinear Dynamics
identifier doi10.1115/1.3079823
journal fristpage21004
identifier eissn1555-1423
keywordsAlgorithms
keywordsEquations AND Chain
treeJournal of Computational and Nonlinear Dynamics:;2009:;volume( 004 ):;issue: 002
contenttypeFulltext


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