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    Isometric Finger Device for Assessment and Training of Force Coordination Using Virtual Reality

    Source: Journal of Medical Devices:;2007:;volume( 001 ):;issue: 004::page 279
    Author:
    Gregorij Kurillo
    ,
    Matjaž Mihelj
    ,
    Marko Munih
    ,
    Tadej Bajd
    DOI: 10.1115/1.2812428
    Publisher: The American Society of Mechanical Engineers (ASME)
    Abstract: Grasping of stroke patients is often affected by improper coactivation of muscles controlling the fingers. The restoration of hand function therefore represents an important goal in rehabilitation. Quantitative data on coordination between fingers can be helpful for the assessment of therapy effectiveness. We have designed a novel isometric finger device to assess three-dimensional forces applied by the thumb, index, and middle finger. The device was used in connection with a simple virtual reality task where the patient had to open a safe by sequentially rotating a knob using the isometric finger input. The presented virtual reality application was evaluated in a group of healthy subjects and a chronic stroke patient to obtain preliminary performance results. We analyzed the coordination of fingertip forces between the thumb and opposing fingers. Pearson correlation coefficient was determined to assess the coordination of force in each direction. In healthy subjects, the analysis of the fingertip forces showed precise coordination of force between the fingers to control a virtual object. The performance of the stroke patient was considerably lower due to reduced muscle control and presence of strong spasticity. The results showed use of excessive force in both hands and lower coordination of force between the fingers as compared to the healthy subjects. The proposed virtual reality system is considered as a complementary method to the existing methods used in physical and occupational therapy. Specific virtual reality tasks could be designed to train coordination of force between the affected fingers.
    keyword(s): Force AND Virtual reality ,
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      Isometric Finger Device for Assessment and Training of Force Coordination Using Virtual Reality

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    http://yetl.yabesh.ir/yetl1/handle/yetl/136569
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    contributor authorGregorij Kurillo
    contributor authorMatjaž Mihelj
    contributor authorMarko Munih
    contributor authorTadej Bajd
    date accessioned2017-05-09T00:25:16Z
    date available2017-05-09T00:25:16Z
    date copyrightDecember, 2007
    date issued2007
    identifier issn1932-6181
    identifier otherJMDOA4-27987#279_1.pdf
    identifier urihttp://yetl.yabesh.ir/yetl/handle/yetl/136569
    description abstractGrasping of stroke patients is often affected by improper coactivation of muscles controlling the fingers. The restoration of hand function therefore represents an important goal in rehabilitation. Quantitative data on coordination between fingers can be helpful for the assessment of therapy effectiveness. We have designed a novel isometric finger device to assess three-dimensional forces applied by the thumb, index, and middle finger. The device was used in connection with a simple virtual reality task where the patient had to open a safe by sequentially rotating a knob using the isometric finger input. The presented virtual reality application was evaluated in a group of healthy subjects and a chronic stroke patient to obtain preliminary performance results. We analyzed the coordination of fingertip forces between the thumb and opposing fingers. Pearson correlation coefficient was determined to assess the coordination of force in each direction. In healthy subjects, the analysis of the fingertip forces showed precise coordination of force between the fingers to control a virtual object. The performance of the stroke patient was considerably lower due to reduced muscle control and presence of strong spasticity. The results showed use of excessive force in both hands and lower coordination of force between the fingers as compared to the healthy subjects. The proposed virtual reality system is considered as a complementary method to the existing methods used in physical and occupational therapy. Specific virtual reality tasks could be designed to train coordination of force between the affected fingers.
    publisherThe American Society of Mechanical Engineers (ASME)
    titleIsometric Finger Device for Assessment and Training of Force Coordination Using Virtual Reality
    typeJournal Paper
    journal volume1
    journal issue4
    journal titleJournal of Medical Devices
    identifier doi10.1115/1.2812428
    journal fristpage279
    journal lastpage282
    identifier eissn1932-619X
    keywordsForce AND Virtual reality
    treeJournal of Medical Devices:;2007:;volume( 001 ):;issue: 004
    contenttypeFulltext
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    DSpace software copyright © 2002-2015  DuraSpace
    نرم افزار کتابخانه دیجیتال "دی اسپیس" فارسی شده توسط یابش برای کتابخانه های ایرانی | تماس با یابش
    yabeshDSpacePersian