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    A Novel Contour Generation Algorithm for Surface Reconstruction From Dexel Data

    Source: Journal of Computing and Information Science in Engineering:;2007:;volume( 007 ):;issue: 003::page 203
    Author:
    Weihan Zhang
    ,
    Xiaobo Peng
    ,
    Ming C. Leu
    ,
    Wei Zhang
    DOI: 10.1115/1.2752817
    Publisher: The American Society of Mechanical Engineers (ASME)
    Abstract: This paper presents a method of reconstructing a triangular surface patch from dexel data generated by ray casting to represent solid models for applications, such as virtual sculpting and numerically controlled (NC) machining simulation. A novel contour generation algorithm is developed to convert dexel data into a series of planar contours on parallel slices. The algorithm categorizes the dexels on two adjacent rays into different groups by using a “grouping” criterion. The dexel points in the same group are connected using a set of rules to form subboundaries. After checking the connections among all the dexel points on one slice, a connection table is created and used to obtain the points of connection in a counterclockwise sequence for every contour. Finally, the contours on all the parallel slices are tiled to obtain triangular facets of the boundary surface of the 3D object. Computational costs and memory requirements are analyzed, and the computational complexity analysis is verified by numerical experiments. Example applications are given to demonstrate the described method.
    keyword(s): Algorithms ,
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      A Novel Contour Generation Algorithm for Surface Reconstruction From Dexel Data

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    http://yetl.yabesh.ir/yetl1/handle/yetl/135372
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    contributor authorWeihan Zhang
    contributor authorXiaobo Peng
    contributor authorMing C. Leu
    contributor authorWei Zhang
    date accessioned2017-05-09T00:23:02Z
    date available2017-05-09T00:23:02Z
    date copyrightSeptember, 2007
    date issued2007
    identifier issn1530-9827
    identifier otherJCISB6-25977#203_1.pdf
    identifier urihttp://yetl.yabesh.ir/yetl/handle/yetl/135372
    description abstractThis paper presents a method of reconstructing a triangular surface patch from dexel data generated by ray casting to represent solid models for applications, such as virtual sculpting and numerically controlled (NC) machining simulation. A novel contour generation algorithm is developed to convert dexel data into a series of planar contours on parallel slices. The algorithm categorizes the dexels on two adjacent rays into different groups by using a “grouping” criterion. The dexel points in the same group are connected using a set of rules to form subboundaries. After checking the connections among all the dexel points on one slice, a connection table is created and used to obtain the points of connection in a counterclockwise sequence for every contour. Finally, the contours on all the parallel slices are tiled to obtain triangular facets of the boundary surface of the 3D object. Computational costs and memory requirements are analyzed, and the computational complexity analysis is verified by numerical experiments. Example applications are given to demonstrate the described method.
    publisherThe American Society of Mechanical Engineers (ASME)
    titleA Novel Contour Generation Algorithm for Surface Reconstruction From Dexel Data
    typeJournal Paper
    journal volume7
    journal issue3
    journal titleJournal of Computing and Information Science in Engineering
    identifier doi10.1115/1.2752817
    journal fristpage203
    journal lastpage210
    identifier eissn1530-9827
    keywordsAlgorithms
    treeJournal of Computing and Information Science in Engineering:;2007:;volume( 007 ):;issue: 003
    contenttypeFulltext
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    DSpace software copyright © 2002-2015  DuraSpace
    نرم افزار کتابخانه دیجیتال "دی اسپیس" فارسی شده توسط یابش برای کتابخانه های ایرانی | تماس با یابش
    yabeshDSpacePersian