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    Interactive Reduct Evolutional Computation for Aesthetic Design

    Source: Journal of Computing and Information Science in Engineering:;2005:;volume( 005 ):;issue: 001::page 1
    Author:
    Hideyoshi Yanagisawa
    ,
    Member ASME
    ,
    Shuichi Fukuda
    ,
    Member ASME
    DOI: 10.1115/1.1846055
    Publisher: The American Society of Mechanical Engineers (ASME)
    Abstract: We propose a method of evolving designs based on the user’s personal preferences. The method works through an interaction between the user and a computer system. The method’s objective is to help the customer to set design parameters via a simple evaluation of displayed samples. An important feature is that the design attributes to which the user pays more attention (favored features) are estimated using reducts in rough set theory and reflected when refining the design. New design candidates are generated by the user’s evaluation of design samples generated at random. The values of attributes estimated as favored features are fixed in the refined samples, while other attributes are generated at random. This interaction continues until the samples converge to a satisfactory design. In this manner, the design process efficiently evaluates personal and subjective preferences. The method is applied to design a 3D cylinder model such as a cup or vase. The method is then compared with an Interactive GA.
    keyword(s): Design AND Computation ,
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      Interactive Reduct Evolutional Computation for Aesthetic Design

    URI
    http://yetl.yabesh.ir/yetl1/handle/yetl/131488
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    contributor authorHideyoshi Yanagisawa
    contributor authorMember ASME
    contributor authorShuichi Fukuda
    contributor authorMember ASME
    date accessioned2017-05-09T00:15:37Z
    date available2017-05-09T00:15:37Z
    date copyrightMarch, 2005
    date issued2005
    identifier issn1530-9827
    identifier otherJCISB6-25953#1_1.pdf
    identifier urihttp://yetl.yabesh.ir/yetl/handle/yetl/131488
    description abstractWe propose a method of evolving designs based on the user’s personal preferences. The method works through an interaction between the user and a computer system. The method’s objective is to help the customer to set design parameters via a simple evaluation of displayed samples. An important feature is that the design attributes to which the user pays more attention (favored features) are estimated using reducts in rough set theory and reflected when refining the design. New design candidates are generated by the user’s evaluation of design samples generated at random. The values of attributes estimated as favored features are fixed in the refined samples, while other attributes are generated at random. This interaction continues until the samples converge to a satisfactory design. In this manner, the design process efficiently evaluates personal and subjective preferences. The method is applied to design a 3D cylinder model such as a cup or vase. The method is then compared with an Interactive GA.
    publisherThe American Society of Mechanical Engineers (ASME)
    titleInteractive Reduct Evolutional Computation for Aesthetic Design
    typeJournal Paper
    journal volume5
    journal issue1
    journal titleJournal of Computing and Information Science in Engineering
    identifier doi10.1115/1.1846055
    journal fristpage1
    journal lastpage7
    identifier eissn1530-9827
    keywordsDesign AND Computation
    treeJournal of Computing and Information Science in Engineering:;2005:;volume( 005 ):;issue: 001
    contenttypeFulltext
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    DSpace software copyright © 2002-2015  DuraSpace
    نرم افزار کتابخانه دیجیتال "دی اسپیس" فارسی شده توسط یابش برای کتابخانه های ایرانی | تماس با یابش
    yabeshDSpacePersian