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Interacting With Grasped Objects in Expanded Haptic Workspaces Using the Bubble Technique
Publisher: The American Society of Mechanical Engineers (ASME)
Abstract: Haptic forcefeedback can provide useful cues to users of virtual environments. Bodybased haptic devices are portable but the more commonly used groundbased devices have workspaces that are limited by their physical grounding ...
An Industry Case Study: Investigating Early Design Decision Making in Virtual Reality
Publisher: The American Society of Mechanical Engineers (ASME)
Abstract: The research presented here describes an industry case study of the use of immersive virtual reality (VR) as a general design tool with a focus on the decision making process. A group of design and manufacturing engineers, ...
Disassembly Sequence Evaluation: A User Study Leveraging Immersive Computing Technologies
Publisher: The American Society of Mechanical Engineers (ASME)
Abstract: As interest in product recovery, reuse, and recycling rises, planning and evaluating disassembly sequences are becoming increasingly important. The manner in which a product can be taken apart strongly influences endoflife ...
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