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Interacting With Grasped Objects in Expanded Haptic Workspaces Using the Bubble Technique
Publisher: The American Society of Mechanical Engineers (ASME)
Abstract: Haptic forcefeedback can provide useful cues to users of virtual environments. Bodybased haptic devices are portable but the more commonly used groundbased devices have workspaces that are limited by their physical grounding ...
An Industry Case Study: Investigating Early Design Decision Making in Virtual Reality
Publisher: The American Society of Mechanical Engineers (ASME)
Abstract: The research presented here describes an industry case study of the use of immersive virtual reality (VR) as a general design tool with a focus on the decision making process. A group of design and manufacturing engineers, ...
Disassembly Sequence Evaluation: A User Study Leveraging Immersive Computing Technologies
Publisher: The American Society of Mechanical Engineers (ASME)
Abstract: As interest in product recovery, reuse, and recycling rises, planning and evaluating disassembly sequences are becoming increasingly important. The manner in which a product can be taken apart strongly influences endoflife ...
Leveraging Virtual Reality Experiences With Mixed Integer Nonlinear Programming Visualization of Disassembly Sequence Planning Under Uncertainty
Publisher: The American Society of Mechanical Engineers (ASME)
Abstract: Disassembly sequence planning at the early conceptual stage of design leads to enormous benefits including simplification of products, lower assembly and disassembly costs, and design modifications which result in increased ...
Immersive Computing Technology to Investigate Tradeoffs Under Uncertainty in Disassembly Sequence Planning
Publisher: The American Society of Mechanical Engineers (ASME)
Abstract: The scientific and industrial communities have begun investigating the possibility of making product recovery economically viable. Disassembly sequence planning may be used to make endoflife product takeback processes more ...