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    “Oops” Simulation: Cost–Benefits Trade-Off Analysis of Reliable Planning for Construction Activities

    Source: Journal of Construction Engineering and Management:;2016:;Volume ( 142 ):;issue: 008
    Author:
    Kiarash Hajifathalian
    ,
    Gregory Howell
    ,
    Brad W. Wambeke
    ,
    Simon M. Hsiang
    ,
    Min Liu
    DOI: 10.1061/(ASCE)CO.1943-7862.0001135
    Publisher: American Society of Civil Engineers
    Abstract: “The Oops Game” explores the question, how much should be invested in planning? The simulation offers the opportunity to reduce the risk of an “Oops” by collecting more information or to go ahead and make the choice with the information at hand. There are two extreme strategies. Nothing is invested in planning in the so-called Guts-ball approach, but this increases the likelihood that an “Oops” will occur and thus increases the cost to complete the project. The second strategy is to invest in planning before attempting to build. This will increase the cost of planning upfront, but may reduce the risk and cost of an “Oops” in building. In reality, the cost and value of planning depends on the complexity level of the project, the amount of uncertainty that we need to deal with it, and the cost of an “Oops.” We used computer simulation to show how the value of planning is sensitive to those factors. The results showed that the project with the reliable planning strategy had a 35% higher productivity and a cost-benefit ratio of
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      “Oops” Simulation: Cost–Benefits Trade-Off Analysis of Reliable Planning for Construction Activities

    URI
    https://yetl.yabesh.ir/yetl1/handle/yetl/83000
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    • Journal of Construction Engineering and Management

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    contributor authorKiarash Hajifathalian
    contributor authorGregory Howell
    contributor authorBrad W. Wambeke
    contributor authorSimon M. Hsiang
    contributor authorMin Liu
    date accessioned2017-05-08T22:34:46Z
    date available2017-05-08T22:34:46Z
    date copyrightAugust 2016
    date issued2016
    identifier other50642529.pdf
    identifier urihttp://yetl.yabesh.ir/yetl/handle/yetl/83000
    description abstract“The Oops Game” explores the question, how much should be invested in planning? The simulation offers the opportunity to reduce the risk of an “Oops” by collecting more information or to go ahead and make the choice with the information at hand. There are two extreme strategies. Nothing is invested in planning in the so-called Guts-ball approach, but this increases the likelihood that an “Oops” will occur and thus increases the cost to complete the project. The second strategy is to invest in planning before attempting to build. This will increase the cost of planning upfront, but may reduce the risk and cost of an “Oops” in building. In reality, the cost and value of planning depends on the complexity level of the project, the amount of uncertainty that we need to deal with it, and the cost of an “Oops.” We used computer simulation to show how the value of planning is sensitive to those factors. The results showed that the project with the reliable planning strategy had a 35% higher productivity and a cost-benefit ratio of
    publisherAmerican Society of Civil Engineers
    title“Oops” Simulation: Cost–Benefits Trade-Off Analysis of Reliable Planning for Construction Activities
    typeJournal Paper
    journal volume142
    journal issue8
    journal titleJournal of Construction Engineering and Management
    identifier doi10.1061/(ASCE)CO.1943-7862.0001135
    treeJournal of Construction Engineering and Management:;2016:;Volume ( 142 ):;issue: 008
    contenttypeFulltext
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    DSpace software copyright © 2002-2015  DuraSpace
    نرم افزار کتابخانه دیجیتال "دی اسپیس" فارسی شده توسط یابش برای کتابخانه های ایرانی | تماس با یابش
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