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    Adaptive Virtual Reality Exergame: Promoting Physical Activity Among Workers

    Source: Journal of Computing and Information Science in Engineering:;2021:;volume( 022 ):;issue: 003::page 31002-1
    Author:
    Stranick, Thomas
    ,
    Lopez, Christian
    DOI: 10.1115/1.4053002
    Publisher: The American Society of Mechanical Engineers (ASME)
    Abstract: This work presents a virtual reality (VR) Exergame application designed to prevent work-related musculoskeletal disorders (WMSDs). Moreover, to help adapt the tasks of the exergame, a machine learning model that predicts users’ exercise intensity level is presented. WMSDs are an important issue that can have a direct economic impact to an organization. Exercise and stretching is one method that can benefit workers and help prevent WMSDs. While several applications have been developed to prevent WMSDs, most of them suffer from a lack of immersivity or they just focus on education and not necessarily on helping workers warm-up or stretch. In light of this, an Exergame application that leverages VR and Depth-sensor technology to help provide users with an immersive first-person experience that engages them in physical activities is introduced in this work. The objective of the Exergame is to motivate users to perform full-body movements in order to pass through a series of obstacles. While in the game, users can visualize their motions by controlling the virtual avatar with their body movements. It is expected that this immersivity will motivate and encourage the users. Initial findings show the positive effects that the base exergame has on individuals’ motivation and physical activity. The results indicate that the application was able to engage individuals in low-intensity exercises that produced significant and consistent increases in their heart rate. Lastly, the results show that the machine learning model predicted users’ exercise activity level with an accuracy of 76.67%.
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      Adaptive Virtual Reality Exergame: Promoting Physical Activity Among Workers

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    https://yetl.yabesh.ir/yetl1/handle/yetl/4285206
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    contributor authorStranick, Thomas
    contributor authorLopez, Christian
    date accessioned2022-05-08T09:29:53Z
    date available2022-05-08T09:29:53Z
    date copyright12/10/2021 12:00:00 AM
    date issued2021
    identifier issn1530-9827
    identifier otherjcise_22_3_031002.pdf
    identifier urihttp://yetl.yabesh.ir/yetl1/handle/yetl/4285206
    description abstractThis work presents a virtual reality (VR) Exergame application designed to prevent work-related musculoskeletal disorders (WMSDs). Moreover, to help adapt the tasks of the exergame, a machine learning model that predicts users’ exercise intensity level is presented. WMSDs are an important issue that can have a direct economic impact to an organization. Exercise and stretching is one method that can benefit workers and help prevent WMSDs. While several applications have been developed to prevent WMSDs, most of them suffer from a lack of immersivity or they just focus on education and not necessarily on helping workers warm-up or stretch. In light of this, an Exergame application that leverages VR and Depth-sensor technology to help provide users with an immersive first-person experience that engages them in physical activities is introduced in this work. The objective of the Exergame is to motivate users to perform full-body movements in order to pass through a series of obstacles. While in the game, users can visualize their motions by controlling the virtual avatar with their body movements. It is expected that this immersivity will motivate and encourage the users. Initial findings show the positive effects that the base exergame has on individuals’ motivation and physical activity. The results indicate that the application was able to engage individuals in low-intensity exercises that produced significant and consistent increases in their heart rate. Lastly, the results show that the machine learning model predicted users’ exercise activity level with an accuracy of 76.67%.
    publisherThe American Society of Mechanical Engineers (ASME)
    titleAdaptive Virtual Reality Exergame: Promoting Physical Activity Among Workers
    typeJournal Paper
    journal volume22
    journal issue3
    journal titleJournal of Computing and Information Science in Engineering
    identifier doi10.1115/1.4053002
    journal fristpage31002-1
    journal lastpage31002-9
    page9
    treeJournal of Computing and Information Science in Engineering:;2021:;volume( 022 ):;issue: 003
    contenttypeFulltext
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    DSpace software copyright © 2002-2015  DuraSpace
    نرم افزار کتابخانه دیجیتال "دی اسپیس" فارسی شده توسط یابش برای کتابخانه های ایرانی | تماس با یابش
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