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    The Influence of Interaction Technology on the Learning of Assembly Tasks Using Virtual Reality

    Source: Journal of Computing and Information Science in Engineering:;2014:;volume( 014 ):;issue: 004::page 41007
    Author:
    Vأ©laz, Yaiza
    ,
    Rodrأ­guez Arce, Jorge
    ,
    Gutiأ©rrez, Teresa
    ,
    Lozano
    ,
    Suescun, Angel
    DOI: 10.1115/1.4028588
    Publisher: The American Society of Mechanical Engineers (ASME)
    Abstract: This paper focuses on the use of virtual reality (VR) systems for teaching industrial assembly tasks and studies the influence of the interaction technology on the learning process. The experiment conducted follows a betweensubjects design with 60 participants distributed in five groups. Four groups were trained on the target assembly task with a VR system, but each group used a different interaction technology: mousebased, Phantom Omniآ® haptic, and two configurations of the Markerless Motion Capture (Mmocap) system (with 2D or 3D tracking of hands). The fifth group was trained with a video tutorial. A posttraining test carried out the day after evaluated performance in the real task. The experiment studies the efficiency and effectiveness of each interaction technology for learning the task, taking in consideration both quantitative measures (such as training time, real task performance, evolution from the virtual task to real one), and qualitative data (user feedback from a questionnaire). Results show that there were no significant differences in the final performance among the five groups. However, users trained under mouse and 2Dtracking Mmocap systems took significantly less training time than the rest of the virtual modalities. This brings out two main outcomes: (1) the perception of collisions using haptics does not increase the learning transfer of procedural tasks demanding low motor skills and (2) Mmocapbased interactions can be valid for training this kind of tasks.
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      The Influence of Interaction Technology on the Learning of Assembly Tasks Using Virtual Reality

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    https://yetl.yabesh.ir/yetl1/handle/yetl/154250
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    contributor authorVأ©laz, Yaiza
    contributor authorRodrأ­guez Arce, Jorge
    contributor authorGutiأ©rrez, Teresa
    contributor authorLozano
    contributor authorSuescun, Angel
    date accessioned2017-05-09T01:06:10Z
    date available2017-05-09T01:06:10Z
    date issued2014
    identifier issn1530-9827
    identifier otherjcise_014_04_041007.pdf
    identifier urihttp://yetl.yabesh.ir/yetl/handle/yetl/154250
    description abstractThis paper focuses on the use of virtual reality (VR) systems for teaching industrial assembly tasks and studies the influence of the interaction technology on the learning process. The experiment conducted follows a betweensubjects design with 60 participants distributed in five groups. Four groups were trained on the target assembly task with a VR system, but each group used a different interaction technology: mousebased, Phantom Omniآ® haptic, and two configurations of the Markerless Motion Capture (Mmocap) system (with 2D or 3D tracking of hands). The fifth group was trained with a video tutorial. A posttraining test carried out the day after evaluated performance in the real task. The experiment studies the efficiency and effectiveness of each interaction technology for learning the task, taking in consideration both quantitative measures (such as training time, real task performance, evolution from the virtual task to real one), and qualitative data (user feedback from a questionnaire). Results show that there were no significant differences in the final performance among the five groups. However, users trained under mouse and 2Dtracking Mmocap systems took significantly less training time than the rest of the virtual modalities. This brings out two main outcomes: (1) the perception of collisions using haptics does not increase the learning transfer of procedural tasks demanding low motor skills and (2) Mmocapbased interactions can be valid for training this kind of tasks.
    publisherThe American Society of Mechanical Engineers (ASME)
    titleThe Influence of Interaction Technology on the Learning of Assembly Tasks Using Virtual Reality
    typeJournal Paper
    journal volume14
    journal issue4
    journal titleJournal of Computing and Information Science in Engineering
    identifier doi10.1115/1.4028588
    journal fristpage41007
    journal lastpage41007
    identifier eissn1530-9827
    treeJournal of Computing and Information Science in Engineering:;2014:;volume( 014 ):;issue: 004
    contenttypeFulltext
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    DSpace software copyright © 2002-2015  DuraSpace
    نرم افزار کتابخانه دیجیتال "دی اسپیس" فارسی شده توسط یابش برای کتابخانه های ایرانی | تماس با یابش
    yabeshDSpacePersian