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contributor authorVأ©laz, Yaiza
contributor authorRodrأ­guez Arce, Jorge
contributor authorGutiأ©rrez, Teresa
contributor authorLozano
contributor authorSuescun, Angel
date accessioned2017-05-09T01:06:10Z
date available2017-05-09T01:06:10Z
date issued2014
identifier issn1530-9827
identifier otherjcise_014_04_041007.pdf
identifier urihttp://yetl.yabesh.ir/yetl/handle/yetl/154250
description abstractThis paper focuses on the use of virtual reality (VR) systems for teaching industrial assembly tasks and studies the influence of the interaction technology on the learning process. The experiment conducted follows a betweensubjects design with 60 participants distributed in five groups. Four groups were trained on the target assembly task with a VR system, but each group used a different interaction technology: mousebased, Phantom Omniآ® haptic, and two configurations of the Markerless Motion Capture (Mmocap) system (with 2D or 3D tracking of hands). The fifth group was trained with a video tutorial. A posttraining test carried out the day after evaluated performance in the real task. The experiment studies the efficiency and effectiveness of each interaction technology for learning the task, taking in consideration both quantitative measures (such as training time, real task performance, evolution from the virtual task to real one), and qualitative data (user feedback from a questionnaire). Results show that there were no significant differences in the final performance among the five groups. However, users trained under mouse and 2Dtracking Mmocap systems took significantly less training time than the rest of the virtual modalities. This brings out two main outcomes: (1) the perception of collisions using haptics does not increase the learning transfer of procedural tasks demanding low motor skills and (2) Mmocapbased interactions can be valid for training this kind of tasks.
publisherThe American Society of Mechanical Engineers (ASME)
titleThe Influence of Interaction Technology on the Learning of Assembly Tasks Using Virtual Reality
typeJournal Paper
journal volume14
journal issue4
journal titleJournal of Computing and Information Science in Engineering
identifier doi10.1115/1.4028588
journal fristpage41007
journal lastpage41007
identifier eissn1530-9827
treeJournal of Computing and Information Science in Engineering:;2014:;volume( 014 ):;issue: 004
contenttypeFulltext


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