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    A Ten-Step Design Method for Simulation Games in Logistics Management

    Source: Journal of Computing and Information Science in Engineering:;2012:;volume( 012 ):;issue: 001::page 11006
    Author:
    Michele Fumarola
    ,
    Jan-Paul van Staalduinen
    ,
    Alexander Verbraeck
    DOI: 10.1115/1.3617440
    Publisher: The American Society of Mechanical Engineers (ASME)
    Abstract: Simulation games have often been found useful as a method of inquiry to gain insight in complex system behavior and as aids for design, engineering simulation and visualization, and education. Designing simulation games are the result of creative thinking and planning, but often not the result of a rigorously applied design method. Design methods can be used to structure the creative process. The specific types of games we chose for studying design methods are simulation games focused on information-intensive domains, of which logistics management is an example. Our new design method takes into account the information intensiveness of the domain. The design method incorporates enterprise information management, simulation model design, and instructional design. The design method we propose uses ten steps in designing a simulation game: the first five for making a conceptual design and the final five for using the conceptual design as a basis for the simulation game. Iterative cycles are added to improve intermediate results. This paper discusses the design method and presents two different case studies. The first case study helped in developing the design method, while the second case study served for assessment and improvement.
    keyword(s): Simulation , Design , Design methodology AND Logistics ,
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      A Ten-Step Design Method for Simulation Games in Logistics Management

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    https://yetl.yabesh.ir/yetl1/handle/yetl/148419
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    contributor authorMichele Fumarola
    contributor authorJan-Paul van Staalduinen
    contributor authorAlexander Verbraeck
    date accessioned2017-05-09T00:48:57Z
    date available2017-05-09T00:48:57Z
    date copyrightMarch, 2012
    date issued2012
    identifier issn1530-9827
    identifier otherJCISB6-26040#011006_1.pdf
    identifier urihttp://yetl.yabesh.ir/yetl/handle/yetl/148419
    description abstractSimulation games have often been found useful as a method of inquiry to gain insight in complex system behavior and as aids for design, engineering simulation and visualization, and education. Designing simulation games are the result of creative thinking and planning, but often not the result of a rigorously applied design method. Design methods can be used to structure the creative process. The specific types of games we chose for studying design methods are simulation games focused on information-intensive domains, of which logistics management is an example. Our new design method takes into account the information intensiveness of the domain. The design method incorporates enterprise information management, simulation model design, and instructional design. The design method we propose uses ten steps in designing a simulation game: the first five for making a conceptual design and the final five for using the conceptual design as a basis for the simulation game. Iterative cycles are added to improve intermediate results. This paper discusses the design method and presents two different case studies. The first case study helped in developing the design method, while the second case study served for assessment and improvement.
    publisherThe American Society of Mechanical Engineers (ASME)
    titleA Ten-Step Design Method for Simulation Games in Logistics Management
    typeJournal Paper
    journal volume12
    journal issue1
    journal titleJournal of Computing and Information Science in Engineering
    identifier doi10.1115/1.3617440
    journal fristpage11006
    identifier eissn1530-9827
    keywordsSimulation
    keywordsDesign
    keywordsDesign methodology AND Logistics
    treeJournal of Computing and Information Science in Engineering:;2012:;volume( 012 ):;issue: 001
    contenttypeFulltext
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