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    Creation of Body Surfaces From Reverse-Engineered Components

    Source: Journal of Computing and Information Science in Engineering:;2008:;volume( 008 ):;issue: 002::page 24501
    Author:
    Gregory Lecrivain
    ,
    Ian Kennedy
    ,
    Arezki Slaouti
    DOI: 10.1115/1.2906256
    Publisher: The American Society of Mechanical Engineers (ASME)
    Abstract: In the automotive industry or in similar industries, body panels need to be perfectly smooth for visual and aerodynamic reasons. In some cases, the component is a hand-made body part that will require a suitable CAD model for further development and manufacturing. Such a smooth CAD model can only be produced through reverse-engineering and CAD procedures that will make use of accurate surface reconstruction. This paper describes a reverse-engineering procedure for the production of a suitable CAD mesh from which surface reconstruction can take place. It then analyzes and compares three approaches assessing the continuity and the quality of each set of NURBS patches: automatic, semiautomatic, and completely manual surfacing. Recommendations are made for each method when creating CAD surfaces. Finally, a procedure is suggested to optimize the time and the quality of the final CAD model.
    keyword(s): Reverse engineering , Computer-aided design , Shapes , Networks AND Wings ,
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      Creation of Body Surfaces From Reverse-Engineered Components

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    https://yetl.yabesh.ir/yetl1/handle/yetl/137621
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    contributor authorGregory Lecrivain
    contributor authorIan Kennedy
    contributor authorArezki Slaouti
    date accessioned2017-05-09T00:27:18Z
    date available2017-05-09T00:27:18Z
    date copyrightJune, 2008
    date issued2008
    identifier issn1530-9827
    identifier otherJCISB6-25988#024501_1.pdf
    identifier urihttp://yetl.yabesh.ir/yetl/handle/yetl/137621
    description abstractIn the automotive industry or in similar industries, body panels need to be perfectly smooth for visual and aerodynamic reasons. In some cases, the component is a hand-made body part that will require a suitable CAD model for further development and manufacturing. Such a smooth CAD model can only be produced through reverse-engineering and CAD procedures that will make use of accurate surface reconstruction. This paper describes a reverse-engineering procedure for the production of a suitable CAD mesh from which surface reconstruction can take place. It then analyzes and compares three approaches assessing the continuity and the quality of each set of NURBS patches: automatic, semiautomatic, and completely manual surfacing. Recommendations are made for each method when creating CAD surfaces. Finally, a procedure is suggested to optimize the time and the quality of the final CAD model.
    publisherThe American Society of Mechanical Engineers (ASME)
    titleCreation of Body Surfaces From Reverse-Engineered Components
    typeJournal Paper
    journal volume8
    journal issue2
    journal titleJournal of Computing and Information Science in Engineering
    identifier doi10.1115/1.2906256
    journal fristpage24501
    identifier eissn1530-9827
    keywordsReverse engineering
    keywordsComputer-aided design
    keywordsShapes
    keywordsNetworks AND Wings
    treeJournal of Computing and Information Science in Engineering:;2008:;volume( 008 ):;issue: 002
    contenttypeFulltext
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    DSpace software copyright © 2002-2015  DuraSpace
    نرم افزار کتابخانه دیجیتال "دی اسپیس" فارسی شده توسط یابش برای کتابخانه های ایرانی | تماس با یابش
    yabeshDSpacePersian