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contributor authorGregory Lecrivain
contributor authorIan Kennedy
contributor authorArezki Slaouti
date accessioned2017-05-09T00:27:18Z
date available2017-05-09T00:27:18Z
date copyrightJune, 2008
date issued2008
identifier issn1530-9827
identifier otherJCISB6-25988#024501_1.pdf
identifier urihttp://yetl.yabesh.ir/yetl/handle/yetl/137621
description abstractIn the automotive industry or in similar industries, body panels need to be perfectly smooth for visual and aerodynamic reasons. In some cases, the component is a hand-made body part that will require a suitable CAD model for further development and manufacturing. Such a smooth CAD model can only be produced through reverse-engineering and CAD procedures that will make use of accurate surface reconstruction. This paper describes a reverse-engineering procedure for the production of a suitable CAD mesh from which surface reconstruction can take place. It then analyzes and compares three approaches assessing the continuity and the quality of each set of NURBS patches: automatic, semiautomatic, and completely manual surfacing. Recommendations are made for each method when creating CAD surfaces. Finally, a procedure is suggested to optimize the time and the quality of the final CAD model.
publisherThe American Society of Mechanical Engineers (ASME)
titleCreation of Body Surfaces From Reverse-Engineered Components
typeJournal Paper
journal volume8
journal issue2
journal titleJournal of Computing and Information Science in Engineering
identifier doi10.1115/1.2906256
journal fristpage24501
identifier eissn1530-9827
keywordsReverse engineering
keywordsComputer-aided design
keywordsShapes
keywordsNetworks AND Wings
treeJournal of Computing and Information Science in Engineering:;2008:;volume( 008 ):;issue: 002
contenttypeFulltext


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