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    A Linear Programming Solution for Exact Collision Detection

    Source: Journal of Computing and Information Science in Engineering:;2005:;volume( 005 ):;issue: 001::page 48
    Author:
    Ali Akgunduz
    ,
    Prashant Banerjee
    ,
    Sanjay Mehrotra
    DOI: 10.1115/1.1846053
    Publisher: The American Society of Mechanical Engineers (ASME)
    Abstract: This paper addresses the issue of real-time collision detection between pairs of convex polyhedral objects undergoing fast rotational and translational motions. Accurate contact information between objects in virtual reality based simulations such as product design, assembly analysis, performance testing and ergonomic analysis of products are critical factors to explore when desired realism is to be achieved. For this purpose, fast, accurate and robust collision detection algorithms are required. The method described in the text models the exact collision detection problem between convex objects as a linear program. One of the strengths of the proposed methodology is its capability of addressing high speed interframe collision. In addition to the interframe collision detection, experimental data demonstrate that mathematical programming approaches offer promising results in terms of speed and robustness as well.
    keyword(s): Collisions (Physics) AND Algorithms ,
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      A Linear Programming Solution for Exact Collision Detection

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    https://yetl.yabesh.ir/yetl1/handle/yetl/131494
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    contributor authorAli Akgunduz
    contributor authorPrashant Banerjee
    contributor authorSanjay Mehrotra
    date accessioned2017-05-09T00:15:37Z
    date available2017-05-09T00:15:37Z
    date copyrightMarch, 2005
    date issued2005
    identifier issn1530-9827
    identifier otherJCISB6-25953#48_1.pdf
    identifier urihttp://yetl.yabesh.ir/yetl/handle/yetl/131494
    description abstractThis paper addresses the issue of real-time collision detection between pairs of convex polyhedral objects undergoing fast rotational and translational motions. Accurate contact information between objects in virtual reality based simulations such as product design, assembly analysis, performance testing and ergonomic analysis of products are critical factors to explore when desired realism is to be achieved. For this purpose, fast, accurate and robust collision detection algorithms are required. The method described in the text models the exact collision detection problem between convex objects as a linear program. One of the strengths of the proposed methodology is its capability of addressing high speed interframe collision. In addition to the interframe collision detection, experimental data demonstrate that mathematical programming approaches offer promising results in terms of speed and robustness as well.
    publisherThe American Society of Mechanical Engineers (ASME)
    titleA Linear Programming Solution for Exact Collision Detection
    typeJournal Paper
    journal volume5
    journal issue1
    journal titleJournal of Computing and Information Science in Engineering
    identifier doi10.1115/1.1846053
    journal fristpage48
    journal lastpage55
    identifier eissn1530-9827
    keywordsCollisions (Physics) AND Algorithms
    treeJournal of Computing and Information Science in Engineering:;2005:;volume( 005 ):;issue: 001
    contenttypeFulltext
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    DSpace software copyright © 2002-2015  DuraSpace
    نرم افزار کتابخانه دیجیتال "دی اسپیس" فارسی شده توسط یابش برای کتابخانه های ایرانی | تماس با یابش
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