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contributor authorAli Akgunduz
contributor authorPrashant Banerjee
contributor authorSanjay Mehrotra
date accessioned2017-05-09T00:15:37Z
date available2017-05-09T00:15:37Z
date copyrightMarch, 2005
date issued2005
identifier issn1530-9827
identifier otherJCISB6-25953#48_1.pdf
identifier urihttp://yetl.yabesh.ir/yetl/handle/yetl/131494
description abstractThis paper addresses the issue of real-time collision detection between pairs of convex polyhedral objects undergoing fast rotational and translational motions. Accurate contact information between objects in virtual reality based simulations such as product design, assembly analysis, performance testing and ergonomic analysis of products are critical factors to explore when desired realism is to be achieved. For this purpose, fast, accurate and robust collision detection algorithms are required. The method described in the text models the exact collision detection problem between convex objects as a linear program. One of the strengths of the proposed methodology is its capability of addressing high speed interframe collision. In addition to the interframe collision detection, experimental data demonstrate that mathematical programming approaches offer promising results in terms of speed and robustness as well.
publisherThe American Society of Mechanical Engineers (ASME)
titleA Linear Programming Solution for Exact Collision Detection
typeJournal Paper
journal volume5
journal issue1
journal titleJournal of Computing and Information Science in Engineering
identifier doi10.1115/1.1846053
journal fristpage48
journal lastpage55
identifier eissn1530-9827
keywordsCollisions (Physics) AND Algorithms
treeJournal of Computing and Information Science in Engineering:;2005:;volume( 005 ):;issue: 001
contenttypeFulltext


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