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    Communication-Free Streaming Mesh Refinement

    Source: Journal of Computing and Information Science in Engineering:;2005:;volume( 005 ):;issue: 004::page 309
    Author:
    Philippe P. Pébay
    ,
    David Thompson
    DOI: 10.1115/1.2052806
    Publisher: The American Society of Mechanical Engineers (ASME)
    Abstract: This article presents a technique for the adaptive refinement of tetrahedral meshes. What makes this method new is that no neighbor information is required for the refined mesh to be compatible everywhere. Refinement consists of inserting new vertices at edge midpoints until some tolerance (geometric or otherwise) is met. For a tetrahedron, the six edges present 26=64 possible subdivision combinations. The challenge is to triangulate the new vertices (i.e., the original vertices plus some subset of the edge midpoints) in a way that neighboring tetrahedra always generate the same triangles on their shared boundary. A geometric solution based on edge lengths was developed previously, but did not account for geometric degeneracies (edges of equal length). This article provides a solution that works in all cases, while remaining entirely communication-free.
    keyword(s): Algorithms , Errors , Geometry , Visualization , Finite element analysis AND Intersections ,
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      Communication-Free Streaming Mesh Refinement

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    https://yetl.yabesh.ir/yetl1/handle/yetl/131456
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    contributor authorPhilippe P. Pébay
    contributor authorDavid Thompson
    date accessioned2017-05-09T00:15:33Z
    date available2017-05-09T00:15:33Z
    date copyrightDecember, 2005
    date issued2005
    identifier issn1530-9827
    identifier otherJCISB6-25960#309_1.pdf
    identifier urihttp://yetl.yabesh.ir/yetl/handle/yetl/131456
    description abstractThis article presents a technique for the adaptive refinement of tetrahedral meshes. What makes this method new is that no neighbor information is required for the refined mesh to be compatible everywhere. Refinement consists of inserting new vertices at edge midpoints until some tolerance (geometric or otherwise) is met. For a tetrahedron, the six edges present 26=64 possible subdivision combinations. The challenge is to triangulate the new vertices (i.e., the original vertices plus some subset of the edge midpoints) in a way that neighboring tetrahedra always generate the same triangles on their shared boundary. A geometric solution based on edge lengths was developed previously, but did not account for geometric degeneracies (edges of equal length). This article provides a solution that works in all cases, while remaining entirely communication-free.
    publisherThe American Society of Mechanical Engineers (ASME)
    titleCommunication-Free Streaming Mesh Refinement
    typeJournal Paper
    journal volume5
    journal issue4
    journal titleJournal of Computing and Information Science in Engineering
    identifier doi10.1115/1.2052806
    journal fristpage309
    journal lastpage316
    identifier eissn1530-9827
    keywordsAlgorithms
    keywordsErrors
    keywordsGeometry
    keywordsVisualization
    keywordsFinite element analysis AND Intersections
    treeJournal of Computing and Information Science in Engineering:;2005:;volume( 005 ):;issue: 004
    contenttypeFulltext
    DSpace software copyright © 2002-2015  DuraSpace
    نرم افزار کتابخانه دیجیتال "دی اسپیس" فارسی شده توسط یابش برای کتابخانه های ایرانی | تماس با یابش
    yabeshDSpacePersian
     
    DSpace software copyright © 2002-2015  DuraSpace
    نرم افزار کتابخانه دیجیتال "دی اسپیس" فارسی شده توسط یابش برای کتابخانه های ایرانی | تماس با یابش
    yabeshDSpacePersian