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contributor authorPhilippe P. Pébay
contributor authorDavid Thompson
date accessioned2017-05-09T00:15:33Z
date available2017-05-09T00:15:33Z
date copyrightDecember, 2005
date issued2005
identifier issn1530-9827
identifier otherJCISB6-25960#309_1.pdf
identifier urihttp://yetl.yabesh.ir/yetl/handle/yetl/131456
description abstractThis article presents a technique for the adaptive refinement of tetrahedral meshes. What makes this method new is that no neighbor information is required for the refined mesh to be compatible everywhere. Refinement consists of inserting new vertices at edge midpoints until some tolerance (geometric or otherwise) is met. For a tetrahedron, the six edges present 26=64 possible subdivision combinations. The challenge is to triangulate the new vertices (i.e., the original vertices plus some subset of the edge midpoints) in a way that neighboring tetrahedra always generate the same triangles on their shared boundary. A geometric solution based on edge lengths was developed previously, but did not account for geometric degeneracies (edges of equal length). This article provides a solution that works in all cases, while remaining entirely communication-free.
publisherThe American Society of Mechanical Engineers (ASME)
titleCommunication-Free Streaming Mesh Refinement
typeJournal Paper
journal volume5
journal issue4
journal titleJournal of Computing and Information Science in Engineering
identifier doi10.1115/1.2052806
journal fristpage309
journal lastpage316
identifier eissn1530-9827
keywordsAlgorithms
keywordsErrors
keywordsGeometry
keywordsVisualization
keywordsFinite element analysis AND Intersections
treeJournal of Computing and Information Science in Engineering:;2005:;volume( 005 ):;issue: 004
contenttypeFulltext


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