| contributor author | Philippe P. Pébay | |
| contributor author | David Thompson | |
| date accessioned | 2017-05-09T00:15:33Z | |
| date available | 2017-05-09T00:15:33Z | |
| date copyright | December, 2005 | |
| date issued | 2005 | |
| identifier issn | 1530-9827 | |
| identifier other | JCISB6-25960#309_1.pdf | |
| identifier uri | http://yetl.yabesh.ir/yetl/handle/yetl/131456 | |
| description abstract | This article presents a technique for the adaptive refinement of tetrahedral meshes. What makes this method new is that no neighbor information is required for the refined mesh to be compatible everywhere. Refinement consists of inserting new vertices at edge midpoints until some tolerance (geometric or otherwise) is met. For a tetrahedron, the six edges present 26=64 possible subdivision combinations. The challenge is to triangulate the new vertices (i.e., the original vertices plus some subset of the edge midpoints) in a way that neighboring tetrahedra always generate the same triangles on their shared boundary. A geometric solution based on edge lengths was developed previously, but did not account for geometric degeneracies (edges of equal length). This article provides a solution that works in all cases, while remaining entirely communication-free. | |
| publisher | The American Society of Mechanical Engineers (ASME) | |
| title | Communication-Free Streaming Mesh Refinement | |
| type | Journal Paper | |
| journal volume | 5 | |
| journal issue | 4 | |
| journal title | Journal of Computing and Information Science in Engineering | |
| identifier doi | 10.1115/1.2052806 | |
| journal fristpage | 309 | |
| journal lastpage | 316 | |
| identifier eissn | 1530-9827 | |
| keywords | Algorithms | |
| keywords | Errors | |
| keywords | Geometry | |
| keywords | Visualization | |
| keywords | Finite element analysis AND Intersections | |
| tree | Journal of Computing and Information Science in Engineering:;2005:;volume( 005 ):;issue: 004 | |
| contenttype | Fulltext | |