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    Emulation of the Dynamic Effects of Human Torso During a Walking Gait

    Source: Journal of Mechanical Design:;2004:;volume( 126 ):;issue: 005::page 830
    Author:
    B. Mohamed
    ,
    F. Gravez
    ,
    F. B. Ouezdou
    DOI: 10.1115/1.1778184
    Publisher: The American Society of Mechanical Engineers (ASME)
    Abstract: A human being model is very complex and full reproduction of its kinematic structure is a difficult task. The main objective of this paper is to identify a minimal mechanism of the human upper part able to replace it during the walk. A virtual mannequin was built and dynamic simulations are carried out. A dynamic equivalence based on approach is used to identify this mechanism. Simulation results proved that a four dofs mechanism is necessary and sufficient to reproduce human upper part dynamic effects during walking gait. Simplicity of design and control led us to adopt an RPPP mechanism. Future work concerns a full design of the RPPP mechanism. Mounted on a ROBIAN biped locomotion system, dynamic walk experiments are demonstrated.
    keyword(s): Mechanisms , Design , Simulation results AND Engineering simulation ,
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      Emulation of the Dynamic Effects of Human Torso During a Walking Gait

    URI
    https://yetl.yabesh.ir/yetl1/handle/yetl/130466
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    contributor authorB. Mohamed
    contributor authorF. Gravez
    contributor authorF. B. Ouezdou
    date accessioned2017-05-09T00:13:50Z
    date available2017-05-09T00:13:50Z
    date copyrightSeptember, 2004
    date issued2004
    identifier issn1050-0472
    identifier otherJMDEDB-27792#830_1.pdf
    identifier urihttp://yetl.yabesh.ir/yetl/handle/yetl/130466
    description abstractA human being model is very complex and full reproduction of its kinematic structure is a difficult task. The main objective of this paper is to identify a minimal mechanism of the human upper part able to replace it during the walk. A virtual mannequin was built and dynamic simulations are carried out. A dynamic equivalence based on approach is used to identify this mechanism. Simulation results proved that a four dofs mechanism is necessary and sufficient to reproduce human upper part dynamic effects during walking gait. Simplicity of design and control led us to adopt an RPPP mechanism. Future work concerns a full design of the RPPP mechanism. Mounted on a ROBIAN biped locomotion system, dynamic walk experiments are demonstrated.
    publisherThe American Society of Mechanical Engineers (ASME)
    titleEmulation of the Dynamic Effects of Human Torso During a Walking Gait
    typeJournal Paper
    journal volume126
    journal issue5
    journal titleJournal of Mechanical Design
    identifier doi10.1115/1.1778184
    journal fristpage830
    journal lastpage841
    identifier eissn1528-9001
    keywordsMechanisms
    keywordsDesign
    keywordsSimulation results AND Engineering simulation
    treeJournal of Mechanical Design:;2004:;volume( 126 ):;issue: 005
    contenttypeFulltext
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    DSpace software copyright © 2002-2015  DuraSpace
    نرم افزار کتابخانه دیجیتال "دی اسپیس" فارسی شده توسط یابش برای کتابخانه های ایرانی | تماس با یابش
    yabeshDSpacePersian