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contributor authorB. Mohamed
contributor authorF. Gravez
contributor authorF. B. Ouezdou
date accessioned2017-05-09T00:13:50Z
date available2017-05-09T00:13:50Z
date copyrightSeptember, 2004
date issued2004
identifier issn1050-0472
identifier otherJMDEDB-27792#830_1.pdf
identifier urihttp://yetl.yabesh.ir/yetl/handle/yetl/130466
description abstractA human being model is very complex and full reproduction of its kinematic structure is a difficult task. The main objective of this paper is to identify a minimal mechanism of the human upper part able to replace it during the walk. A virtual mannequin was built and dynamic simulations are carried out. A dynamic equivalence based on approach is used to identify this mechanism. Simulation results proved that a four dofs mechanism is necessary and sufficient to reproduce human upper part dynamic effects during walking gait. Simplicity of design and control led us to adopt an RPPP mechanism. Future work concerns a full design of the RPPP mechanism. Mounted on a ROBIAN biped locomotion system, dynamic walk experiments are demonstrated.
publisherThe American Society of Mechanical Engineers (ASME)
titleEmulation of the Dynamic Effects of Human Torso During a Walking Gait
typeJournal Paper
journal volume126
journal issue5
journal titleJournal of Mechanical Design
identifier doi10.1115/1.1778184
journal fristpage830
journal lastpage841
identifier eissn1528-9001
keywordsMechanisms
keywordsDesign
keywordsSimulation results AND Engineering simulation
treeJournal of Mechanical Design:;2004:;volume( 126 ):;issue: 005
contenttypeFulltext


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