| contributor author | Per Johansson | |
| contributor author | Anders Ynnerman | |
| date accessioned | 2017-05-09T00:12:25Z | |
| date available | 2017-05-09T00:12:25Z | |
| date copyright | June, 2004 | |
| date issued | 2004 | |
| identifier issn | 1530-9827 | |
| identifier other | JCISB6-25944#124_1.pdf | |
| identifier uri | http://yetl.yabesh.ir/yetl/handle/yetl/129694 | |
| description abstract | Different immersive visual interfaces’ ability to support engineering designers in product design is assessed in an experimental study. A focus was put on learning as an important factor to measure performance. Subjects were asked to find induced errors in a mechanical product using different display solutions; an Immersive Workbench, a Desktop-VR system and a Desktop system. Results show that Immersive Displays can support the designers in product development. In terms of detection times, subjects using Desktop-VR with stereoscopic glasses performed best, but difference is not significant. No difference was found between the treatments as regards the number of successful trials. | |
| publisher | The American Society of Mechanical Engineers (ASME) | |
| title | Immersive Visual Interfaces–Assessing Usability by the Effects of Learning/Results from an Empirical Study | |
| type | Journal Paper | |
| journal volume | 4 | |
| journal issue | 2 | |
| journal title | Journal of Computing and Information Science in Engineering | |
| identifier doi | 10.1115/1.1740775 | |
| journal fristpage | 124 | |
| journal lastpage | 131 | |
| identifier eissn | 1530-9827 | |
| keywords | Design | |
| keywords | Errors | |
| keywords | Product development | |
| keywords | Glass AND Visualization | |
| tree | Journal of Computing and Information Science in Engineering:;2004:;volume( 004 ):;issue: 002 | |
| contenttype | Fulltext | |