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    Immersive Visual Interfaces–Assessing Usability by the Effects of Learning/Results from an Empirical Study

    Source: Journal of Computing and Information Science in Engineering:;2004:;volume( 004 ):;issue: 002::page 124
    Author:
    Per Johansson
    ,
    Anders Ynnerman
    DOI: 10.1115/1.1740775
    Publisher: The American Society of Mechanical Engineers (ASME)
    Abstract: Different immersive visual interfaces’ ability to support engineering designers in product design is assessed in an experimental study. A focus was put on learning as an important factor to measure performance. Subjects were asked to find induced errors in a mechanical product using different display solutions; an Immersive Workbench, a Desktop-VR system and a Desktop system. Results show that Immersive Displays can support the designers in product development. In terms of detection times, subjects using Desktop-VR with stereoscopic glasses performed best, but difference is not significant. No difference was found between the treatments as regards the number of successful trials.
    keyword(s): Design , Errors , Product development , Glass AND Visualization ,
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      Immersive Visual Interfaces–Assessing Usability by the Effects of Learning/Results from an Empirical Study

    URI
    https://yetl.yabesh.ir/yetl1/handle/yetl/129694
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    • Journal of Computing and Information Science in Engineering

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    contributor authorPer Johansson
    contributor authorAnders Ynnerman
    date accessioned2017-05-09T00:12:25Z
    date available2017-05-09T00:12:25Z
    date copyrightJune, 2004
    date issued2004
    identifier issn1530-9827
    identifier otherJCISB6-25944#124_1.pdf
    identifier urihttp://yetl.yabesh.ir/yetl/handle/yetl/129694
    description abstractDifferent immersive visual interfaces’ ability to support engineering designers in product design is assessed in an experimental study. A focus was put on learning as an important factor to measure performance. Subjects were asked to find induced errors in a mechanical product using different display solutions; an Immersive Workbench, a Desktop-VR system and a Desktop system. Results show that Immersive Displays can support the designers in product development. In terms of detection times, subjects using Desktop-VR with stereoscopic glasses performed best, but difference is not significant. No difference was found between the treatments as regards the number of successful trials.
    publisherThe American Society of Mechanical Engineers (ASME)
    titleImmersive Visual Interfaces–Assessing Usability by the Effects of Learning/Results from an Empirical Study
    typeJournal Paper
    journal volume4
    journal issue2
    journal titleJournal of Computing and Information Science in Engineering
    identifier doi10.1115/1.1740775
    journal fristpage124
    journal lastpage131
    identifier eissn1530-9827
    keywordsDesign
    keywordsErrors
    keywordsProduct development
    keywordsGlass AND Visualization
    treeJournal of Computing and Information Science in Engineering:;2004:;volume( 004 ):;issue: 002
    contenttypeFulltext
    DSpace software copyright © 2002-2015  DuraSpace
    نرم افزار کتابخانه دیجیتال "دی اسپیس" فارسی شده توسط یابش برای کتابخانه های ایرانی | تماس با یابش
    yabeshDSpacePersian
     
    DSpace software copyright © 2002-2015  DuraSpace
    نرم افزار کتابخانه دیجیتال "دی اسپیس" فارسی شده توسط یابش برای کتابخانه های ایرانی | تماس با یابش
    yabeshDSpacePersian