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contributor authorPer Johansson
contributor authorAnders Ynnerman
date accessioned2017-05-09T00:12:25Z
date available2017-05-09T00:12:25Z
date copyrightJune, 2004
date issued2004
identifier issn1530-9827
identifier otherJCISB6-25944#124_1.pdf
identifier urihttp://yetl.yabesh.ir/yetl/handle/yetl/129694
description abstractDifferent immersive visual interfaces’ ability to support engineering designers in product design is assessed in an experimental study. A focus was put on learning as an important factor to measure performance. Subjects were asked to find induced errors in a mechanical product using different display solutions; an Immersive Workbench, a Desktop-VR system and a Desktop system. Results show that Immersive Displays can support the designers in product development. In terms of detection times, subjects using Desktop-VR with stereoscopic glasses performed best, but difference is not significant. No difference was found between the treatments as regards the number of successful trials.
publisherThe American Society of Mechanical Engineers (ASME)
titleImmersive Visual Interfaces–Assessing Usability by the Effects of Learning/Results from an Empirical Study
typeJournal Paper
journal volume4
journal issue2
journal titleJournal of Computing and Information Science in Engineering
identifier doi10.1115/1.1740775
journal fristpage124
journal lastpage131
identifier eissn1530-9827
keywordsDesign
keywordsErrors
keywordsProduct development
keywordsGlass AND Visualization
treeJournal of Computing and Information Science in Engineering:;2004:;volume( 004 ):;issue: 002
contenttypeFulltext


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