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    Analyzing the Relationship of Presence and Immersive Tendencies on the Conceptual Design Review Process

    Source: Journal of Computing and Information Science in Engineering:;2002:;volume( 002 ):;issue: 001::page 59
    Author:
    Pat Banerjee
    ,
    Grace M. Bochenek
    ,
    Director of the Advanced Virtual Environments Lab and Senior Research Engineer
    ,
    James M. Ragusa
    ,
    Associate Professor of Industrial Engineering and Management Systems
    DOI: 10.1115/1.1486218
    Publisher: The American Society of Mechanical Engineers (ASME)
    Abstract: The conceptual design review process is a critical cost determining step for complex products such as ground vehicles. The use of virtual environments (VEs) in this process has become increasingly popular with the advancement of 3D visualization technologies. Important to feelings experienced by participants in a VE are two parameters: presence and immersion. Presence is defined as the subjective experience of being in one place while physically being situated in another. Immersion is a state characterized by perceiving oneself to be enveloped by, included in, and interacting in an environment that provides a continuous stream of stimuli. While different virtual reality (VR) devices provide different degrees of presence and immersion, the amount of each is also dependent on the individual. In this paper, a relationship among presence, immersive tendencies of individuals, and design comprehension are explored. Further, a methodology to find the best design review process subject to certain criteria is presented. The results of two experiments involving the CAVE Automatic Virtual Environment (CAVE™2) are discussed and evaluated. In one case, the U.S. Army investigates the use of the CAVE as a conceptual design review environment for advanced military vehicles in a comparison test with its present method of concept presentation and review. In a second experiment, CAVE users responded to a survey to determine the potential of VEs to improve design comprehension and immersive tendencies. In both cases, positive presence and immersion results support the idea that VEs offer advantages for conceptual design reviews over more traditional methods.
    keyword(s): Design , Visualization , Project tasks , Caves AND Conceptual design ,
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      Analyzing the Relationship of Presence and Immersive Tendencies on the Conceptual Design Review Process

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    https://yetl.yabesh.ir/yetl1/handle/yetl/126477
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    • Journal of Computing and Information Science in Engineering

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    contributor authorPat Banerjee
    contributor authorGrace M. Bochenek
    contributor authorDirector of the Advanced Virtual Environments Lab and Senior Research Engineer
    contributor authorJames M. Ragusa
    contributor authorAssociate Professor of Industrial Engineering and Management Systems
    date accessioned2017-05-09T00:07:00Z
    date available2017-05-09T00:07:00Z
    date copyrightMarch, 2002
    date issued2002
    identifier issn1530-9827
    identifier otherJCISB6-25913#59_1.pdf
    identifier urihttp://yetl.yabesh.ir/yetl/handle/yetl/126477
    description abstractThe conceptual design review process is a critical cost determining step for complex products such as ground vehicles. The use of virtual environments (VEs) in this process has become increasingly popular with the advancement of 3D visualization technologies. Important to feelings experienced by participants in a VE are two parameters: presence and immersion. Presence is defined as the subjective experience of being in one place while physically being situated in another. Immersion is a state characterized by perceiving oneself to be enveloped by, included in, and interacting in an environment that provides a continuous stream of stimuli. While different virtual reality (VR) devices provide different degrees of presence and immersion, the amount of each is also dependent on the individual. In this paper, a relationship among presence, immersive tendencies of individuals, and design comprehension are explored. Further, a methodology to find the best design review process subject to certain criteria is presented. The results of two experiments involving the CAVE Automatic Virtual Environment (CAVE™2) are discussed and evaluated. In one case, the U.S. Army investigates the use of the CAVE as a conceptual design review environment for advanced military vehicles in a comparison test with its present method of concept presentation and review. In a second experiment, CAVE users responded to a survey to determine the potential of VEs to improve design comprehension and immersive tendencies. In both cases, positive presence and immersion results support the idea that VEs offer advantages for conceptual design reviews over more traditional methods.
    publisherThe American Society of Mechanical Engineers (ASME)
    titleAnalyzing the Relationship of Presence and Immersive Tendencies on the Conceptual Design Review Process
    typeJournal Paper
    journal volume2
    journal issue1
    journal titleJournal of Computing and Information Science in Engineering
    identifier doi10.1115/1.1486218
    journal fristpage59
    journal lastpage64
    identifier eissn1530-9827
    keywordsDesign
    keywordsVisualization
    keywordsProject tasks
    keywordsCaves AND Conceptual design
    treeJournal of Computing and Information Science in Engineering:;2002:;volume( 002 ):;issue: 001
    contenttypeFulltext
    DSpace software copyright © 2002-2015  DuraSpace
    نرم افزار کتابخانه دیجیتال "دی اسپیس" فارسی شده توسط یابش برای کتابخانه های ایرانی | تماس با یابش
    yabeshDSpacePersian
     
    DSpace software copyright © 2002-2015  DuraSpace
    نرم افزار کتابخانه دیجیتال "دی اسپیس" فارسی شده توسط یابش برای کتابخانه های ایرانی | تماس با یابش
    yabeshDSpacePersian