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contributor authorPat Banerjee
contributor authorGrace M. Bochenek
contributor authorDirector of the Advanced Virtual Environments Lab and Senior Research Engineer
contributor authorJames M. Ragusa
contributor authorAssociate Professor of Industrial Engineering and Management Systems
date accessioned2017-05-09T00:07:00Z
date available2017-05-09T00:07:00Z
date copyrightMarch, 2002
date issued2002
identifier issn1530-9827
identifier otherJCISB6-25913#59_1.pdf
identifier urihttp://yetl.yabesh.ir/yetl/handle/yetl/126477
description abstractThe conceptual design review process is a critical cost determining step for complex products such as ground vehicles. The use of virtual environments (VEs) in this process has become increasingly popular with the advancement of 3D visualization technologies. Important to feelings experienced by participants in a VE are two parameters: presence and immersion. Presence is defined as the subjective experience of being in one place while physically being situated in another. Immersion is a state characterized by perceiving oneself to be enveloped by, included in, and interacting in an environment that provides a continuous stream of stimuli. While different virtual reality (VR) devices provide different degrees of presence and immersion, the amount of each is also dependent on the individual. In this paper, a relationship among presence, immersive tendencies of individuals, and design comprehension are explored. Further, a methodology to find the best design review process subject to certain criteria is presented. The results of two experiments involving the CAVE Automatic Virtual Environment (CAVE™2) are discussed and evaluated. In one case, the U.S. Army investigates the use of the CAVE as a conceptual design review environment for advanced military vehicles in a comparison test with its present method of concept presentation and review. In a second experiment, CAVE users responded to a survey to determine the potential of VEs to improve design comprehension and immersive tendencies. In both cases, positive presence and immersion results support the idea that VEs offer advantages for conceptual design reviews over more traditional methods.
publisherThe American Society of Mechanical Engineers (ASME)
titleAnalyzing the Relationship of Presence and Immersive Tendencies on the Conceptual Design Review Process
typeJournal Paper
journal volume2
journal issue1
journal titleJournal of Computing and Information Science in Engineering
identifier doi10.1115/1.1486218
journal fristpage59
journal lastpage64
identifier eissn1530-9827
keywordsDesign
keywordsVisualization
keywordsProject tasks
keywordsCaves AND Conceptual design
treeJournal of Computing and Information Science in Engineering:;2002:;volume( 002 ):;issue: 001
contenttypeFulltext


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