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    Parallel Processing for Real-Time Dynamic System Simulation

    Source: Journal of Mechanical Design:;1990:;volume( 112 ):;issue: 004::page 520
    Author:
    R. S. Hwang
    ,
    D. S. Bae
    ,
    J. G. Kuhl
    ,
    E. J. Haug
    DOI: 10.1115/1.2912641
    Publisher: The American Society of Mechanical Engineers (ASME)
    Abstract: A parallel processing algorithm based on the recursive dynamics formulation presented in a companion paper [1] is developed for multiprocessor implementation. Lagrange multipliers associated with cut-joint constraints for closed loop systems are eliminated, resulting in a minimal set of equations of motion. Concurrent generation of the system inertia matrix and the generalized force vector using the algorithm of Ref. 1 is shown to yield finer grain parallelism than earlier recursive algorithms. A new computational structure for dynamic analysis is proposed for high speed parallel processing. Real-time simulation of a vehicle is demonstrated on an eight processor parallel computer to illustrate efficiency and effectiveness of the algorithm, even for interactive operator-in-the-loop simulation.
    keyword(s): Simulation , Dynamic systems , Parallel processing , Algorithms , Dynamic analysis , Vehicles , Computers , Closed loop systems , Equations of motion , Inertia (Mechanics) , Dynamics (Mechanics) AND Force ,
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      Parallel Processing for Real-Time Dynamic System Simulation

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    https://yetl.yabesh.ir/yetl1/handle/yetl/107214
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    contributor authorR. S. Hwang
    contributor authorD. S. Bae
    contributor authorJ. G. Kuhl
    contributor authorE. J. Haug
    date accessioned2017-05-08T23:33:09Z
    date available2017-05-08T23:33:09Z
    date copyrightDecember, 1990
    date issued1990
    identifier issn1050-0472
    identifier otherJMDEDB-27585#520_1.pdf
    identifier urihttp://yetl.yabesh.ir/yetl/handle/yetl/107214
    description abstractA parallel processing algorithm based on the recursive dynamics formulation presented in a companion paper [1] is developed for multiprocessor implementation. Lagrange multipliers associated with cut-joint constraints for closed loop systems are eliminated, resulting in a minimal set of equations of motion. Concurrent generation of the system inertia matrix and the generalized force vector using the algorithm of Ref. 1 is shown to yield finer grain parallelism than earlier recursive algorithms. A new computational structure for dynamic analysis is proposed for high speed parallel processing. Real-time simulation of a vehicle is demonstrated on an eight processor parallel computer to illustrate efficiency and effectiveness of the algorithm, even for interactive operator-in-the-loop simulation.
    publisherThe American Society of Mechanical Engineers (ASME)
    titleParallel Processing for Real-Time Dynamic System Simulation
    typeJournal Paper
    journal volume112
    journal issue4
    journal titleJournal of Mechanical Design
    identifier doi10.1115/1.2912641
    journal fristpage520
    journal lastpage528
    identifier eissn1528-9001
    keywordsSimulation
    keywordsDynamic systems
    keywordsParallel processing
    keywordsAlgorithms
    keywordsDynamic analysis
    keywordsVehicles
    keywordsComputers
    keywordsClosed loop systems
    keywordsEquations of motion
    keywordsInertia (Mechanics)
    keywordsDynamics (Mechanics) AND Force
    treeJournal of Mechanical Design:;1990:;volume( 112 ):;issue: 004
    contenttypeFulltext
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    DSpace software copyright © 2002-2015  DuraSpace
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