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contributor authorR. S. Hwang
contributor authorD. S. Bae
contributor authorJ. G. Kuhl
contributor authorE. J. Haug
date accessioned2017-05-08T23:33:09Z
date available2017-05-08T23:33:09Z
date copyrightDecember, 1990
date issued1990
identifier issn1050-0472
identifier otherJMDEDB-27585#520_1.pdf
identifier urihttp://yetl.yabesh.ir/yetl/handle/yetl/107214
description abstractA parallel processing algorithm based on the recursive dynamics formulation presented in a companion paper [1] is developed for multiprocessor implementation. Lagrange multipliers associated with cut-joint constraints for closed loop systems are eliminated, resulting in a minimal set of equations of motion. Concurrent generation of the system inertia matrix and the generalized force vector using the algorithm of Ref. 1 is shown to yield finer grain parallelism than earlier recursive algorithms. A new computational structure for dynamic analysis is proposed for high speed parallel processing. Real-time simulation of a vehicle is demonstrated on an eight processor parallel computer to illustrate efficiency and effectiveness of the algorithm, even for interactive operator-in-the-loop simulation.
publisherThe American Society of Mechanical Engineers (ASME)
titleParallel Processing for Real-Time Dynamic System Simulation
typeJournal Paper
journal volume112
journal issue4
journal titleJournal of Mechanical Design
identifier doi10.1115/1.2912641
journal fristpage520
journal lastpage528
identifier eissn1528-9001
keywordsSimulation
keywordsDynamic systems
keywordsParallel processing
keywordsAlgorithms
keywordsDynamic analysis
keywordsVehicles
keywordsComputers
keywordsClosed loop systems
keywordsEquations of motion
keywordsInertia (Mechanics)
keywordsDynamics (Mechanics) AND Force
treeJournal of Mechanical Design:;1990:;volume( 112 ):;issue: 004
contenttypeFulltext


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