YaBeSH Engineering and Technology Library

    • Journals
    • PaperQuest
    • YSE Standards
    • YaBeSH
    • Login
    View Item 
    •   YE&T Library
    • ASCE
    • Journal of Professional Issues in Engineering Education and Practice
    • View Item
    •   YE&T Library
    • ASCE
    • Journal of Professional Issues in Engineering Education and Practice
    • View Item
    • All Fields
    • Source Title
    • Year
    • Publisher
    • Title
    • Subject
    • Author
    • DOI
    • ISBN
    Advanced Search
    JavaScript is disabled for your browser. Some features of this site may not work without it.

    Archive

    LEBSCO: Lean-Based Simulation Game for Construction Management Classrooms

    Source: Journal of Professional Issues in Engineering Education and Practice:;2015:;Volume ( 141 ):;issue: 004
    Author:
    Vicente A. González
    ,
    Francisco Orozco
    ,
    Bolivar Senior
    ,
    Jason Ingle
    ,
    Eric Forcael
    ,
    Luis Fernando Alarcón
    DOI: 10.1061/(ASCE)EI.1943-5541.0000243
    Publisher: American Society of Civil Engineers
    Abstract: Simulations and classroom games are effective hands-on learning tools for construction management students and practitioners. This paper presents the background, methods and results of a new simulation management game called LEBSCO, which simulates aspects of the Last Planner System (LPS) and Lean Production principles. LPS is central to the implementation of Lean Construction, an increasingly popular management approach based on the Toyota Production System and Lean Production. LPS requires continuous and collaborative effort from all stakeholders for the planning and control of a construction project, making it especially appropriate for the experiential learning allowed by simulation. LEBSCO consists of the assembly of Lego™ pieces to form a schematic house, and it is played by teams meeting in rounds simulating weeks of work. Each team is composed of stakeholders, such as a planner, resource suppliers and trade foremen, mirroring the planning and control process of a typical construction project. Participants build the Lego houses first using a Traditional management approach and then using Lean-based approach. A graduate course in construction management at The University of Auckland, New Zealand, is used as a case study to test the effectiveness of LEBSCO as a teaching method. The implementation results of LESBCO demonstrated its capability to transfer and disseminate Lean-based knowledge into construction.
    • Download: (2.087Mb)
    • Show Full MetaData Hide Full MetaData
    • Get RIS
    • Item Order
    • Go To Publisher
    • Price: 5000 Rial
    • Statistics

      LEBSCO: Lean-Based Simulation Game for Construction Management Classrooms

    URI
    http://yetl.yabesh.ir/yetl1/handle/yetl/82946
    Collections
    • Journal of Professional Issues in Engineering Education and Practice

    Show full item record

    contributor authorVicente A. González
    contributor authorFrancisco Orozco
    contributor authorBolivar Senior
    contributor authorJason Ingle
    contributor authorEric Forcael
    contributor authorLuis Fernando Alarcón
    date accessioned2017-05-08T22:34:37Z
    date available2017-05-08T22:34:37Z
    date copyrightOctober 2015
    date issued2015
    identifier other50106809.pdf
    identifier urihttp://yetl.yabesh.ir/yetl/handle/yetl/82946
    description abstractSimulations and classroom games are effective hands-on learning tools for construction management students and practitioners. This paper presents the background, methods and results of a new simulation management game called LEBSCO, which simulates aspects of the Last Planner System (LPS) and Lean Production principles. LPS is central to the implementation of Lean Construction, an increasingly popular management approach based on the Toyota Production System and Lean Production. LPS requires continuous and collaborative effort from all stakeholders for the planning and control of a construction project, making it especially appropriate for the experiential learning allowed by simulation. LEBSCO consists of the assembly of Lego™ pieces to form a schematic house, and it is played by teams meeting in rounds simulating weeks of work. Each team is composed of stakeholders, such as a planner, resource suppliers and trade foremen, mirroring the planning and control process of a typical construction project. Participants build the Lego houses first using a Traditional management approach and then using Lean-based approach. A graduate course in construction management at The University of Auckland, New Zealand, is used as a case study to test the effectiveness of LEBSCO as a teaching method. The implementation results of LESBCO demonstrated its capability to transfer and disseminate Lean-based knowledge into construction.
    publisherAmerican Society of Civil Engineers
    titleLEBSCO: Lean-Based Simulation Game for Construction Management Classrooms
    typeJournal Paper
    journal volume141
    journal issue4
    journal titleJournal of Professional Issues in Engineering Education and Practice
    identifier doi10.1061/(ASCE)EI.1943-5541.0000243
    treeJournal of Professional Issues in Engineering Education and Practice:;2015:;Volume ( 141 ):;issue: 004
    contenttypeFulltext
    DSpace software copyright © 2002-2015  DuraSpace
    نرم افزار کتابخانه دیجیتال "دی اسپیس" فارسی شده توسط یابش برای کتابخانه های ایرانی | تماس با یابش
    yabeshDSpacePersian
     
    DSpace software copyright © 2002-2015  DuraSpace
    نرم افزار کتابخانه دیجیتال "دی اسپیس" فارسی شده توسط یابش برای کتابخانه های ایرانی | تماس با یابش
    yabeshDSpacePersian