YaBeSH Engineering and Technology Library

    • Journals
    • PaperQuest
    • YSE Standards
    • YaBeSH
    • Login
    View Item 
    •   YE&T Library
    • ASCE
    • Journal of Management in Engineering
    • View Item
    •   YE&T Library
    • ASCE
    • Journal of Management in Engineering
    • View Item
    • All Fields
    • Source Title
    • Year
    • Publisher
    • Title
    • Subject
    • Author
    • DOI
    • ISBN
    Advanced Search
    JavaScript is disabled for your browser. Some features of this site may not work without it.

    Archive

    Messy Talk in Virtual Teams: Achieving Knowledge Synthesis through Shared Visualizations

    Source: Journal of Management in Engineering:;2015:;Volume ( 031 ):;issue: 001
    Author:
    Carrie Sturts Dossick
    ,
    Anne Anderson
    ,
    Rahman Azari
    ,
    Josh Iorio
    ,
    Gina Neff
    ,
    John E. Taylor
    DOI: 10.1061/(ASCE)ME.1943-5479.0000301
    Publisher: American Society of Civil Engineers
    Abstract: Engineering teams collaborating in virtual environments face many technical, social, and cultural challenges. In this paper we focus on distributed teams making joint unanticipated discoveries in virtual environments. We operationalize a definition of “messy talk” as a process in which teams mutually discover issues, critically engage in clarifying and finding solutions to the discovered issues, exchange their knowledge, and resolve the issue. Can globally distributed teams use messy talk via virtual communication technology? We analyzed the interactions of four distributed student teams collaborating on a complex design and planning project using building information models (BIMs) and the cyber-enabled global research infrastructure for design (CyberGRID), a virtual world specifically developed for collaborative work. Their interactions exhibited all four elements of messy talk, even though resolution was the least common. Virtual worlds support real-time joint problem solving by (1) providing affordances for talk mediated by shared visualizations, (2) supporting team perceptions of building information models that are mutable, and (3) allowing transformations of those models while people were together in real time. Our findings suggest that distributed team collaboration requires technologies that support messy talk—and iterative trial and error—for complex multidimensional problems.
    • Download: (4.974Mb)
    • Show Full MetaData Hide Full MetaData
    • Get RIS
    • Item Order
    • Go To Publisher
    • Price: 5000 Rial
    • Statistics

      Messy Talk in Virtual Teams: Achieving Knowledge Synthesis through Shared Visualizations

    URI
    http://yetl.yabesh.ir/yetl1/handle/yetl/71457
    Collections
    • Journal of Management in Engineering

    Show full item record

    contributor authorCarrie Sturts Dossick
    contributor authorAnne Anderson
    contributor authorRahman Azari
    contributor authorJosh Iorio
    contributor authorGina Neff
    contributor authorJohn E. Taylor
    date accessioned2017-05-08T22:06:22Z
    date available2017-05-08T22:06:22Z
    date copyrightJanuary 2015
    date issued2015
    identifier other28216905.pdf
    identifier urihttp://yetl.yabesh.ir/yetl/handle/yetl/71457
    description abstractEngineering teams collaborating in virtual environments face many technical, social, and cultural challenges. In this paper we focus on distributed teams making joint unanticipated discoveries in virtual environments. We operationalize a definition of “messy talk” as a process in which teams mutually discover issues, critically engage in clarifying and finding solutions to the discovered issues, exchange their knowledge, and resolve the issue. Can globally distributed teams use messy talk via virtual communication technology? We analyzed the interactions of four distributed student teams collaborating on a complex design and planning project using building information models (BIMs) and the cyber-enabled global research infrastructure for design (CyberGRID), a virtual world specifically developed for collaborative work. Their interactions exhibited all four elements of messy talk, even though resolution was the least common. Virtual worlds support real-time joint problem solving by (1) providing affordances for talk mediated by shared visualizations, (2) supporting team perceptions of building information models that are mutable, and (3) allowing transformations of those models while people were together in real time. Our findings suggest that distributed team collaboration requires technologies that support messy talk—and iterative trial and error—for complex multidimensional problems.
    publisherAmerican Society of Civil Engineers
    titleMessy Talk in Virtual Teams: Achieving Knowledge Synthesis through Shared Visualizations
    typeJournal Paper
    journal volume31
    journal issue1
    journal titleJournal of Management in Engineering
    identifier doi10.1061/(ASCE)ME.1943-5479.0000301
    treeJournal of Management in Engineering:;2015:;Volume ( 031 ):;issue: 001
    contenttypeFulltext
    DSpace software copyright © 2002-2015  DuraSpace
    نرم افزار کتابخانه دیجیتال "دی اسپیس" فارسی شده توسط یابش برای کتابخانه های ایرانی | تماس با یابش
    yabeshDSpacePersian
     
    DSpace software copyright © 2002-2015  DuraSpace
    نرم افزار کتابخانه دیجیتال "دی اسپیس" فارسی شده توسط یابش برای کتابخانه های ایرانی | تماس با یابش
    yabeshDSpacePersian